race for the galaxy

Updated 7/2/2014

RFG  HMW    
  17     9   10 @ Heritage
   21    9   10   21     22

   Marietta     Cornwall      Terrace 2

John Riston, MD

2013 Champion

2nd: Jason Levine, NY

3rd: Mark Crescenzi, PA

4th: Rob Kircher, RI

5th: Chris Ellis, FL

6th: Nick Kiswanto, PA
Event History
2008    Robert Renaud    103
2009     Robert Renaud    139
2010    Robert Renaud      99
2011    Aaron Fuegi      78
2012    Robert Renaud      91
2013    John Riston      87



Robert Renaud, NJ
2014 GM

Demo by John Riston

San Juan in Space …

Explore, Develop, Settle, Trade, Consume, or Produce? Which do you need the most? Which of Earth’s former colonies will be most successful at settling the galaxy, now that jump drive exists? Who will discover the secrets of the mysteriously vanished Alien Overlords? Your goal: build the most prosperous and powerful space empire!

In Race for the Galaxy, players build galactic civilizations by game cards that represent worlds or technical and social developments. Each round consists of one or more of five possible phases. In each round, each player secretly and simultaneously chooses one of seven different action cards and then reveals it. Only the selected phases occur. For these phases, every player performs the phase’s action, while the selecting players also get a bonus privilege for the action chosen.

BEGINNER-LEVEL EVENT: The development of this game came from efforts to turn Puerto Rico into a card game. So, if you are familiar with San Juan, the card game that did develop from Puerto Rico you’ll already know how Race for the Galaxy works. If you are not familiar with San Juan, attend the demo to see how easy this game is to play, and then dive in to join the likes of players who have logged literally hundreds of plays.

BRING A COPY OF THE GAME: While every effort will be made to accommodate every entrant, only those bringing a copy of the game are guaranteed entrance into this event. Upon checking in for a heat, please indicate to the GM if you have also brought any of the Expansions.

MULTIPLE-ENTRY HEATS: Race for the Galaxy is a quick game. For this reason we have made a schedule to accommodate more efficient use of your game time. There will be four heats, but they will be paired in 2-hour time blocks in which players can play, at their option, up to two preliminary qualifying games in each session. Entrants may enter any or both heats, playing as many as four games. In each heat, players will be randomly assigned to tables for the first game and then reassigned for the second game option (exception: during heats, don’t play at a table with a family member, hometown friend, or Team Tournament mate). In essence, each two-hour block is the equivalent of two separate heats for WBC purposes. Players may drop out after the first game without being committed to a second and new players late for the first game may join in time for the second game. Game winners may continue to play in subsequent games and heats (this will not effect their eligibility for subsequent rounds, but multiple wins will increase their chances of advancing). Two wins in the heats has historically been enough to quality for the semis in this event, but of course, we make no guarantees that two wins will be sufficient to advance this year.

TOURNAMENT RULES: Expansions. In the first and second heat, the default version is the Basic Game. In the third and fourth heats, the default version is the Gathering Storm. In the semifinal round, Rebel vs. Imperium and The Gathering Storm expansions will be the default version. The Final will be played with Alien Artifacts without the additional orb game. NOTE: No Takeovers will be allowed when using Expansions. If all players agree, they can use other versions, but if any player objects they must use the defaults.

Setup: We will try for 4-player games whenever possible, but circumstances may dictate some 3- or 5-player games. Starting home planets and initial hands will be dealt randomly for the Basic Game.

TIMING: Most actions can and should be performed simultaneously to expedite the game. However, actions will be performed in order of starting home planets when the remaining card supply will require a reshuffle, or when a game end could be triggered by a Settle/Develop or by running out of VP chips in a Consume phase.

Play Verification: Players should pass their card payments to another player, or visibly fan cards out for all to see before discarding.

 GM      Robert Renaud [3rd Year]   NA  
    rrenaud@gmail.com    NA

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