advanced civilization

Updated 4/20/2014

ACV    HSW  


Shantanu Saha, NJ

2013 Champion

2nd: Doug Galullo, MD

3rd: Ron Clement, on

4th: Kevin Youells, PA

5th: Christina Harley, VA

6th: Steve Spisak, on
Event History
1991    Alan Behrens      24
1992    Dan Vice      48
1993    Dan Vice      37
1994    Ken Rothstein      35
1995    Michael Neal      40
1996    Joe Gundersen      28
1997    Todd Vander Pluym      23
1998    Eric Gundersen      34
1999   Doug Galullo      38
2000   Eric Gundersen    27
2001   Doug Galullo    19
2002   Doug Galullo    20
2003   Joe Gundersen    28
2004   Harald Henning    31
2005   John Morris    34
2006    Joe Gundersen    33
2007    Kevin Youells    30
2008    Christina Harley    30
2009   Kevin Youells    32
2010    Gregory Kulp    32
2011   Kevin Youells    30
2012   Doug Galullo    28
2013   Shantanu Saha    42

Kevin Youells, PA
2014 GM



Great Leaders Make Great Civilizations

Changes are afoot for this Avalon Hill classic. For the first time, Advanced Civilization will be offered as a Pre-Con event with the first heat occurring on Sunday. With the rise in attendance in 2013, this year will be run as a HSW (Heats: Single Win) tournament with advancement rules changing slightly from prior years. And finally, the game has grown a touch shorter, as the final space on the AST will be omitted, ending the games after the 1500 point space is reached.

Advanced Civilization is a game where each player starts with a single nomadic tribe with no skills. As the supreme leader of your people, you use your abilities to grow and develop your people into a powerful and glorious empire. The question is - do you have what it takes to be written into history as an enlightened ruler of an Advanced Civilization?

This is a challenging game requiring both skill and stamina. Players must manage their board position, financial accounts, their neighbors and the all important civilization advances. Excellent diplomatic, military and trading skills are needed to do well. This year the format allows two opportunities to qualify eight players for the Final. The two heats will be eight hours long. We will do our best to assure that all games have between six and eight players.

The Final will consist of the best eight players from the qualifying heats. If there are eight or fewer boards, each winner is guaranteed a spot in the Final, with any remaining spots going to the best runners-up (to be determined by % of the winning scores on their boards). For instance, a player who scored 3900 on a board with a high score of 4000 would get 97.5%, but a player who scored only 3700 on a board with a high score of 3750 would be ranked higher at 98.7%. If there are more than eight boards, the Heats: Single Win advancement rules will apply. To summarize, advancement is determined as follows:
1) Win in first heat entered
2) Most wins (two possible)
3) Win in second heat entered
4) Game specific tie breaker: Winner’s score as a percentage of the runner-up score
5) Average finish in all heats entered (a 1st and 3rd equals 2 which will advance over a 1st and 4th that equals 2.5)
6) Die roll
This method of advancement for heats allows all players (both winners and non-winners)—but does not require them- to play the game again during Round 1 by participating in another heat. There is no disadvantage for participating in more than one heat.

WBC-Specific Rules of Play
a) At the beginning of the game, all non-tradable calamities are shuffled into the bottom three cards of their stack. This only occurs at the beginning of the game. After that point, the non-tradables are placed at the bottom of the draw pile when they are returned.
b) The heats will use the ’draw cards and choose nations’ system for selection of empires. Once you advance to the Final, it is assumed that you are skilled enough to play any country. Therefore, civilizations will be chosen by random draw from a bag. Trading of positions will be allowed prior to the game.
c) Asia is officially out of play for all games.
d) All games are to use the Western Expansion Map.
e) 6-player games will use the Western portion of the board, with Africa, Iberia, Illyria, Thrace, Assyria, and Egypt being the available nations.
f) 7-player games will use the entire board, including the Western Expansion with Africa, Iberia, Illyria, Thrace, Assyria, Babylon, and Egypt being available.
g) 6-and 8-player games use 47 tokens. 7-player games use 55. Please ensure you are using the proper number. Anybody caught using too many tokens will have to play short by that same amount for the remainder of the game.
h) If the GM team determines that you are being abusive to the other players, or otherwise exhibiting poor sportsmanship, you run the risk of receiving an AST penalty or expulsion from the tournament. The game is supposed to be fun, let’s keep it that way.

For those interested in online play, the pbem page is located at

 GM      Kevin Youells [4th Year]    NA     NA

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