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Another Sweet 16
There will be three preliminary rounds held consecutively.
Groupings will be random, but you will not play the same player
twice.
Your final position in the game will serve as a scoring number.
(The winner will be given a 1. etc.) The three scoring numbers
will be ranked from lowest to highest, making a three digit
number.For example: Finishing fourth in the first game, first
in the second game, and third in the third game would give
you a final result of 134.
The sixteen lowest three-digit numbers will go into the semi-finals.
The four winners will immediately play the Final.
Scoring for tie-breakers: total money earned in one
bracket of games.
Semi-final games will be assigned based on seed.
All players must write their name, badge id number and final
cash score on the results sheet and return it to the Game Master.
The GM will provide rulings on any queries that occur. All
players are to try to complete each game in the time allowed.
Game assignments will be done randomly while trying to minimize
family, friends, and teammates from the same games. Games can
be played on any style of board (wooden, 3M, AH or Hasbro). The
default board to use will be decided with the assignement of
tables from those providing games. If all the players agree and
another board is provided by one of them, the board type may
be changed. Before the last heat, I will announce the current
point total of the semi-final cut-off.
Rules clarifications:
1. All tournament games will be between four players if possible.
In the event of the number of entrants not being a multiple of
four, then there will be three/five player boards as required
to make the count correct. These will be allocated at random.
2. Seating is determined by each player drawing a tile
at random. The lowest numbered tile starts. In the case of a
tie, the player drawing the tile with the first letter alphabetically
starts. Other players sit in ascending order around the table
from the starting player. These tiles are placed on the board.
3. If two (or more) of these tiles are adjacent, they
do not form a hotel chain. Instead, a player must add another
tile to the group to form a chain. They then get the free share
for starting the chain.
4. Your turn ends when you pick up a replacement tile.
Play then passes to the next player, and shares can no longer
be purchased.
5. Games should be played with all shares and cash
hidden in a pile, but remaining on board in plain view at all
times. Keeping a written record of transactions is not allowed.
6. When purchasing shares, players must announce what
they are buying and how much they are paying. People may inquire
what stock others have purchased their last game turn.
7. You are not obliged to end the game if you do not
wish to and think that it is to your advantage to continue. If
you do end the game however, you may end it at any point in your
turn.
8. In the event a tile being played that merges three
or four chains, the largest chain takes over the others. It takes
over the subsidiaries in order from largest to smallest. In the
case of a tie, the player who laid the tile chooses the order.
9. Once a piece has been placed on the board, it cannot
be retracted.
10. Permanently unplayable pieces are placed on the
side of the board before drawing replacement tiles. They will
not be placed on the board except to demonstrate
they are unplayable and then will be exposed face up on the
side of the board for the rest of the game. If an unplayable
tile is drawn as a replacement, the player must wait until his
next turn to discard it as unplayable.
11. In the interests of speed, a player may count remaining
cards in the reserve pile for all hotel chains anytime during
another player's turn provided it does not interfere with play.
During his own turn, the player may count a maximum of two chains.
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