There will be four rounds. First tiebreaker is head to head, second tiebreaker is Solkoff system (sum of opponents scores divided by number of games they played), third tiebreaker is Cumulative score,and fourth tiebreaker is Cumulative Opponent score.
5 hours per round. Games in progress will be adjudicated beginning 15 minutes prior to the start of the next round. Slow play will be penalized.
Swiss (You cannot be eliminated) You can drop in or out at any time. However, please notify me at least 1/2 hour prior to the start of the next round that you will be dropping out or coming into the event.
Winners in a round score one point. Losers score 0 points. Draws score 1/2 point for each side.
Rounds are continued with breaks only for pairing purposes until ended. Final round may be played any time on Saturday by arrangement with opponent and GM.
5th Panzer Army Scenario, modified as follows:
- A Draw is 11 VP, instead of 10-12 VP.
- 10.5 is a US win.
- 11.5 a German win.
- See below. There are some minor changes to the scenario that were put into effect at WBC 2003.
- A modified version of this scenario may be played if both players agree.
- Latest Errata will be in use. E-mail GM for details.
Any method that both players agree on may be used. However, the official default method is hidden choice of sides. If both players want the same side, roll a die. High DR gets first verbal bid for the preferred side. You may bid in 0.5 VP (or greater) increments, and you may open the bidding at 0. The final bid is the number added or subtracted from the final VP count. Alternate bid system using US Artillery DRMs may also be used by player agreement.
Errata will be handed out at the event. However, generally it is posted in the Individual Boardgame/TITM folder on Consimworld or on the GMT web site. If you wish to get the errata in advance, e-mail GM or send an SASE.
Additional Prizes: Tigers Tee Shirts to players scoring at least 2 wins who do not already have a tee shirt.