In the land of Terra Mystica dwell 14 different peoples in seven landscapes, and each group is bound to its own home environment, so to develop and grow, they must terraform neighboring landscapes into their home environments in competition with the other groups.
Terra Mystica is a game with very little luck that rewards strategic planning. Each player governs one of the 14 groups. With subtlety and craft, the player must attempt to rule as great an area as possible and to develop that group's skills. There are also four religious cults in which you can progress. To do all that, each group has special skills and abilities.
There will be two heats that will use the base game rules, plus the Fire & Ice turn order board, if it is available and all players at a table agree to use it. As many games as possible will have 4 players, but there may be a few 3 player games if necessary.
16 players will advance to the semifinal. Semifinalists will be selected on the following:
- Most Wins
- Most 2nd place finishes
- Highest game score
- Die Roll
The four top seeded players in the semifinal will be seated at different tables. All other seating will be random.
The semifinal and final will use a variant of the Fire & Ice bidding system to assign factions. Players will start with 40 victory points and bid points for their choice of faction from a set of five factions. The five factions available in the semifinal and final games will be selected by a weighted vote by all semifinalists, conducting at the beginning of the semifinal.
The following expansion elements may be used in semifinal games if available and all players agree to include them:
- Fire & Ice turn order
- 2015 Essen promo tile set or 4 city tile set and/or shipping bonus tile.
The final will use Fire & Ice turn order and 2015 Essen promo tile set.
If a game does not complete by 5 minutes before end of the scheduled time slot the game will be stopped and final scoring applied to the board state at that time.