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Memoir '44 (M44) Links Email GM Last updated June 10, 2018
Class B: Beginning Players Welcome You may play if you have read the rules, played previously, or participated in a scheduled demo. Be on time for the scheduled demonstration. The GM will remain for only 15 minutes if no one is present.
Schedule GM: Sam Edelston (9th Year)
Round Day Start Time Duration Location
Demo 1 Th 20 1 Exhibit Annex Table 3
Round 1 Mulligan Th 21 2 Festival
Round 1/6 Fr 9 2 Maple
Round 2/6 Fr 11 2 Maple
Round 3/6 Fr 13 2 Maple
Round 4/6 Fr 15 2 Maple
Round 5/6 Fr 17 2 Maple
Round 6/6 Final Fr 19 2 Maple
2018 Tournament Format  Single Elimination with Mulligan

NEW, OFFICIAL MYSTERY SCENARIOS

TOP SECRET … As of our press deadline the GM can’t reveal this year’s tournament scenarios, but here’s a juicy hint: The new “Through Jungle and Desert” Battlemap expansion is due out this spring, and it will have 6 standard-size scenarios.

This expansion will include new Jungle and Desert Combat card decks. Combat cards will be used in the semi-finals and finals.

Updates on tournament details will be posted at https://www.daysofwonder.com/en/event/details/?id=1728 and on the discussion thread at https://www.daysofwonder.com/en/msg/?th=37202.

As always, any special rules for a scenario will be taught at the beginning of the round, and help sheets will be available. And as always, we’ll make it so that you can compete in the tournament with just the base game. (If any special terrain is necessary, we’ll provide it.)

Special prize: The winner of this tournament earns the right to compete in the online 2018 Champions Trophy tournament.

For news about this year’s five multi-player Overlord battles, see below.

TOURNAMENT FORMAT

The schedule for Memoir '44 will be the same as last year. The format will be six rounds, Single Elimination with a Mulligan Round. On Thursday evening - after a Demo with instructors for new players and for experienced players who want to brush-up on special units and rules. Then, we will play the Mulligan Round. Winners in the Mulligan Round are excused from Round 1 the next day, and can rejoin the event in Round 2 at 11 AM Friday. Losers from the Mulligan Round can rejoin the event fresh in Round 1 at 9 AM Friday. The tournament will then run continuously for the rest of the day.

In each round, competitors will play two games against each other: One from each side. Best total medal count for the two games wins the match. In the case of a tie, the player who inflicts the most casualties on his opponent wins. In Rounds 3 and later, matches won, cumulative wins, and cumulative medals will serve as additional tiebreakers, if necessary. The last tiebreaker for all rounds will be a number drawn at random by the player upon registering for the tournament. Players who bring games being rewarded with higher tiebreak numbers. Please bring your game!

All you’ll need for the tournament is the basic Memoir set. However, (A) if you have an expansion that includes Road hexes, please bring it, though paper roads and spare badges will be available for players who need them. And (B) though you can use the units from the base game, it’ll look better with Jungle hexes and Japanese and British figures, so you’ll earn extra admiration if you use units from the Pacific and Mediterranean expansions if you have them – or better yet, bring the Jungle & Desert expansion if you have it.

Shortfalls and overages:

  • The ideal number of players for Round 4 is eight. If we have nine surviving players, an eliminator will play against the extra competitor. If we have seven, the highest-ranked available loser from the previous round (based on our tiebreak formula) will be invited back.
  • The ideal number of players for Round 5 is four. If we have five surviving players, an eliminator will play against the extra competitor. If we have three, the highest-ranked available loser from the previous round will be invited back.
  • For the Finals, if three players are still alive, the two with the best records (based on the tiebreaking rules) will advance to the Final, and the other will automatically be awarded third place. If only one winner is available for the Finals, then the highest-ranked available loser from the previous round will be invited back.
  • A resurrected player will not be paired against the opponent who eliminated him (or her) in the previous round, unless the player was resurrected to compete in the Finals.

FIVE MULTI-PLAYER OVERLORD GAMES

We’ve scheduled five multi-player games this year. "Overlord" games are the source of many of the greatest Memoir stories. Players of all levels are welcome. Scenarios will be announced in advance at https://www.daysofwonder.com/en/event/details/?id=1728.

  • Thursday 2 PM – Operation Market Garden
  • Friday 11 PM – Henderson Field
  • Saturday 10 AM – Capture of Tobruk
  • Saturday 2 PM – Tarawa
  • Saturday 8 PM – Operation Lightfoot

Memoir 44, like its cousins from other eras (Battle Cry, BattleLore, Commands & Colors: Ancients, Commands & Colors: Napoleonics, Samurai Battles, and The Great War), combines a strong element of strategy with just the right amount of luck from cards and dice. A typical battle can be fought in under an hour, including setup time. Now in its 15th year of distribution, new expansions and scenarios continue to keep it a vibrant and growing game. About 400 official scenarios have been published, along with more than 4,000 player-created scenarios. Many of these so-called “Scenarios from the Front” are excellent. Also, Memoir 44 Online gives players a ready source of opponents most times of the day or night. There are online Memoir tournaments year-round. A wealth of information about the game is available at www.Memoir44.com.

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