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Breakout: Normandy (BKN) Links Email GM Last updated May 20, 2018
Class B: Beginning Players Welcome You may play if you have read the rules, played previously, or participated in a scheduled demo. Be on time for the scheduled demonstration. The GM will remain for only 15 minutes if no one is present.
Schedule GM: Nels Thompson (4th Year)
Round Day Start Time Duration Location
Demo 1 Tu 16 1 Exhibit Annex Table 6
Round 1 Mulligan Tu 18 5 First Tracks Slopeside
Round 1/5 We 9 5 First Tracks Slopeside
Round 2/5 We 14 5 First Tracks Slopeside
Round 3/5 We 19 5 First Tracks Slopeside
Round 4/5 Semifinal Th 9 5 Director's One
Round 5/5 Final Th 14 5 Director's One
2018 Tournament Format  Single Elimination with Mulligan

It's D-Day at Seven Springs! Beginners are welcome! We will keep the recent format of a mulligan round followed by single-elimination rounds until one undefeated champion emerges.

Assistant GMs: Mark Gutfreund, Kevin Wojtaszczyk

Class B format: Read the rules or attend the demo, and get this classic into your "played" pile. The scenario is the standard one-week game of Breakout: Normandy. The L2 version will be played. The Avalon Hill map and counters can be used, but L2 rules will apply. No optional rules will be used. The tournament FAQ, L2 errata, and the differences between the AH and L2 versions can be found at breakoutnormandy.com. Each round will last 4 hours 45 minutes with a 15 minute break between Rounds. Players will be seeded at the start of Round 1 (after the Mulligan), then divided into two pools at the start of Round 2 in the GM's best effort to prevent teammates and regular opponents from playing each other before the final round. The winner and loser of the final round are the winner and runner up of the event. Third place lost to 1st in the semifinal round, 4th lost to 2nd in the semifinal round, 5th lost to 1st in the quarterfinal, and 6th lost to 2nd in the quarterfinal. The GM and Assistant GMs may participate in the tournament as active players and are eligible to play in all rounds and compete for awards and prizes just as any other player. The GM and Assistant GMs will not be allowed to issue rulings on questions or rule interpretations for matches in which they are personally involved. The GM will submit all game results for AREA ratings.

Choice of sides for each match will be determined by player preference. If both players prefer the same side, they will bid reserve supply points to be given to their opponent in return for the privilege of playing the preferred side. They will alternate escalating bids, auction style, until one player accepts the bid. The player accepting the bid plays the non-preferred side and the reserve supply points he receives from the bid are immediately recorded on his side's supply point track.

Players must be present at the scheduled start time for every round. Entrants to the tournament after the start of Round 1 will not be allowed. Late arrivals to any round will be unable to play unless prior arrangement has been made with the GM. The defending champion will receive the first bye if a player eliminator is not available.

Should you wish to withdraw from the tournament, please advise the GM. The GM reserves the right to penalize poor sportsmanship or other obnoxious behavior including deliberately slow play by expulsion from the tournament. The Nied Rule: Non-violent, non-disruptive complaining about bad luck is allowed and even encouraged, but be advised you might have to top Ken Nied's story to be taken seriously.

All games must be concluded ten minutes before the scheduled start of the next round to allow for recording of results and match assignments for the next round. Any match not completed within the scheduled time limit may be adjudicated. The GM will observe games in play, using a clock if necessary, and will warn the slower player in games where one player is using significantly more time than the other player. The GM will only issue a speed of play warning based on direct observation of the game or by the mutual agreement of the players. If the game does not finish on time, the player receiving the warning will take the loss.

Before adjudication, the players will be asked their honest opinion of who has played more slowly. If they agree, the slower player loses. If they have played about the same speed, they will be asked who would have won the game if played to its end. If they cannot agree between themselves, the match will be adjudicated. A panel consisting of the GM and two Assistant GMs will adjudicate games as necessary. Their deliberation will be secret, and their decision will be final. The GM and Assistant GMs are not permitted to adjudicate their own matches. If the match involves the GM or an Assistant GM, the GM will appoint members to complete an adjudication panel of three.

Spectators are encouraged, but either player may ask spectators to leave for any reason. No spectator may give advice of any kind to players regarding the game in progress, including comments regarding legality of moves. Any player found to be soliciting or voluntarily accepting advice may be required to forfeit the game and may be expelled from the tournament. Spectators may, however, advise the players as to the previous position and other factual matters if asked by both players. Rules questions should be referred to the GM or an assistant GM, not to spectators.

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