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Age of Renaissance (AOR) Links Email GM Last updated May 20, 2018
Class B: Beginning Players Welcome You may play if you have read the rules, played previously, or participated in a scheduled demo. Be on time for the scheduled demonstration. The GM will remain for only 15 minutes if no one is present.
Schedule GM: Eric Monte (3rd Year)
Round Day Start Time Duration Location
Demo 1/2 FSat 15 1 Exhibit Annex Table 1
Demo 2/2 Mo 15 1 Exhibit Annex Table 6
Heat 1/3 FSa 16 6 Alpine
Heat 2/3 FSu 20 6 Alpine
Heat 3/3 Mo 16 6 Alpine
Final Tu 9 6 Laurel
2018 Tournament Format  HMWG

In 2018 AOR will be offered as a B class CENTURY event. That's right, we're back baby! I love a long preview and hope this does not disappoint! There are a few changes so if you played in the tournament last year be sure to read up!

The purpose of this tournament in addition to having fun is to:
1. Spread the love of AOR by teaching new players the game who will continue to play the game and attend the tournament
2. Gather players who already love the game to play together and teach new players
3. Provide a competitive environment to promote goals 1 and 2
4. Crown a yearly WBC champion.

Per the class B rules anyone who attends the demos, reads the rules, or has played previously will be allowed to play in the heats. With the majority of the field last year being new players, this is THE time to learn one of the best multi-player strategy games ever made! Not to mention there was a time where this was one of the largest events at WBC and even had its own mini con. It's time to find out what the hype is about! I recommend attending the demos if you've never played or have played previously. Folks if you have never played, you can attend the demo then play in the heat. We had several people do this last year. If it's been a while since you've played I strongly recommend attending the demo to become familiar with the game. If you've forgotten, you are required to make a few important choices at the start of the game. If you choose to read the rules only and not attend the demo, be prepared to start playing without much guidance. Experienced players are available to help but, learning basics in strategy and tactics is really what the TWO demos are for. Additionally, new players DO NOT HESITATE to email me for any guidance or suggestions prior to WBC.

Heats will be offered Saturday, Sunday, and Monday evenings with the Final taking place Tuesday morning. Heat games will be determined randomly. We will differentiate between new (as in you don't know the rules) and players who do know the rules. We will make table assignments as random as possible while still having a reasonable mix of experienced and new players. In general, there shouldn't be a need for 3 player games and they will be avoided.

Time limits: All heats will be 6 hours long. Games must get started 15 minutes after the start time but may start earlier if the game is set up and all players are ready. 5hrs and 15 minutes after the start of the heat, tables will not start another turn and complete final card play after the completion of the upkeep phase.

There will be no time limit for the final as it should finish in a reasonable amount of time.

Hard Finish - At 5hrs and 45 minutes after the start of the heat, players should complete their current phase and proceed to final card play.

There will be a final shortage/surplus roll before the start of the final card play phase, per the rules.

Time in this game is a funny thing. When all players are experienced the game should take 4-6 hours at most. The last two years the finals finished in under 5 hours. Slow and inefficient movement through the phases can add significant time to the game. Both new and experienced players may be the cause of the game moving slowly, everyone please keep pace! Please consider the following suggestions and rules to keep the games moving:

  • Feel free to record the purchases of other players. Players should announce which advances they bought when they've completed purchasing. However, it is a tournament rule you are not allowed to ask for a full list of a players advances when it's their turn or your turn. You may ask about Exploration/Religious advances since they usually have a significant effect on purchasing or expansion for the entire game. You may always ask a player what they bought in the purchase phase of the current turn. A good time to catch up is during the expansion phase when neither you nor the player you are checking is expanding. This rule is intended to speed play, not to conceal from players which advances you own!
  • Taking a rundown of what every player has purchased after the purchase phase should be avoided since it is very time consuming. Tables that continually do this should be brought to my attention and may be asked to move immediately on to expansion at the conclusion of the purchase phase.
  • Bidding should be limited to 2 minutes. Especially for new players, just bid high (at least above 20) if you don't know what to do since this is often a safe play (protects against events, gives you options during expansion, and you'll probably get paid anyway during card play). Players continually taking excessive time should be brought to my attention.
  • Plan your purchase phase in advance!
  • AOR is a game with a decent amount of moving parts. Things are bound to be overlooked, forgotten, and even possibly done the wrong way. Whenever you feel something is awry, say something, right away! If there was a significant mistake, please alert a gm or assistant gm to help solve the issue. It's always best to have an independent party make the choice for everyone, this way no one feels badly after the game.


    • The Attribute of Master Art is amended to allow its owner to immediately discard one card during the turn of its purchase in addition to its normal discard abilities during the Buy Card Phase. Per the rules, this discard will also be face up.
    • Optional House Rule: In an effort to keep games to within the time limit we will play with an optional house rule. If it is discovered there are exactly zero cards left in the draw pile during epoch 1 or 2 after the buy cards phase, advance to the next epoch after playing the play cards phase by shuffling the discard pile and adding in the required cards. This rule will only be used by tables that unanimously vote to use this rule. If there is a dissension, the table will not use this rule. This optional rule will not be an available for the final since time should not be an issue.

    The purpose of this option is primarily to speed play and ensure games finish.

    Qualification for the 6 player final will be based on:

    • most 1st place finishes
    • best 1st place finish
    • most 2nd place finishes
    • best 2nd place finish
    • shortest game running time - all games will be considered to have started at 15 minutes past the hour of the heat start time and end when the tournament score sheet is handed to the GM.
    • die roll

    Best finish we be based on percentage of the winning score.

    Frankly, the past several years have netted few winners and the need to advance several 2nd place finishers. I'd like to be clear about a few things:

    • no players finishing 3rd or worse will qualify for or play in the final. This is to keep the integrity of the heats and the tournament as a whole intact.
    • Any players who choose not to show up for the final table will be disqualified per WBC rules. Five minutes of courtesy time will be given. If I am not notified, you will be disqualified and I will give you spot to any possible alternates/qualifiers.
    • If any eligible qualifiers/alternates are not present for the final and/or choose not to play, it is possible that the final table will be less than six players. If this is the case, it is possible that players who finished worse than 2nd during the preliminary round will receive laurels for their performance and still not be allowed to compete in the final. When determining the top six finishers, only percentage of the winner's score will be a factor. So, this may mean that someone who finished 4th or worse with a high percentage of the winners score may receive laurels before a player who finished 3rd and had a low percentage of the winners score.
    • In the event there are two or less qualifiers present for the final game there will be no final. The top qualifier present will receive 1st place laurels and the next qualifier will receive 2nd place laurels. 3rd-6th (and possibly 1st or 2nd) will then be determined by the procedure above. Note that in this situation qualifiers and any alternates are disqualified for not showing up! The next highest ranked players after all qualifiers/alternates that did not show up will receive laurels to fill the remaining finishing spots that must be reported to the BPA.
    • If we have more than six people who qualify for the final, a list of one or more alternates will be posted and may replace qualifiers that do not show up for the final. If alternates do not show up and are needed, they are considered disqualified per WBC rules and may not lay claim to any prize.
    • If only three players show up for the final, first of all, BOO. Secondly, the game will be a three player game.

    PLEASE CONFIRM YOU HAVE THE CORRECT NUMBER OF CARDS IN EACH DECK. All players at a game where the cards are found to be wrong after Turn 1 will count that heat as a loss. NO EXCEPTIONS. It is every the responsibility of every player to make sure the game is equipped properly.

    Players are expected to respect each other and those around them. This tournament is here for everyone to enjoy first and foremost.