The A World at War event consists of a single Campaign Game, usually played by teams of two or three. The Campaign Game usually lasts from Monday through Saturday, with the participants playing the game exclusively during that time. It is a unique and highly enjoyable experience for participants, a number of whom have attended many times since the inaugural event at Camp Hill, PA in 1992.
Pairings are made in advance of the event, matching players of equal experience to the greatest extent possible. If you like World War II games on a grand operational level, this is the event for you. The veteran players are excellent and sportsmanlike opponents, and the A World at War culture encourages players to point out obvious blunders and allow move corrections, so the outcome is decided by superior strategy and tactics, rather than oversights.
While some exposure to the game is required, this event is also an excellent place for newer players to learn the game, as the large number of experienced players in attendance are happy to answer questions and offer advice whenever asked.
Various options are available to the participants:
• A Europe-only scenario, without the Pacific theater.
• Classic A World at War, with the historical Fall 1939 starting position, covering both the European and Pacific theaters.
• A prequel game of GMT’s Gathering Storm (2015), followed by A World at War from whatever alternative starting position is generated.
• For truly adventuresome souls, also start with Storm over Asia, the Pacific prequel game currently under development, to generate a different starting position in the Pacific theater as well.
Players have the option of playing prequel games by e-mail in advance of the convention itself.
The tournament officially begins at 9 AM on Monday, but games may be set up on the previous day if porting to a different room on Monday is an option.
The rules used will be the June 30, 2017 updates. The “living rules” to both A World at War and Gathering Storm are available at http://aworldatwar.org/ and http://www.gatheringstorm.org/, with updates published annually (A World at War every June 30) and bi-annually (Gathering Storm every December 31 and June 30). All rule changes, most of which are clarifications based on player questions, are readily available in separate documents on the websites.
All participants are urged to join the A World at War Yahoo discussion group (instructions and link are on the www.aworldatwar.org website, which also contains many useful resources on how to play each country). You will not find a game anywhere more strongly supported by its designer and the community of players.
Plaques are awarded as determined by the GM and assistant GMs, based on the players’ creativity and strength of play, rather than simply on results. To that end, a special meeting will be held Saturday at 11 PM in the Dogwood Forum to unwind and discuss the campaigns just waged.
Additional Prizes: GMT will provide merchandise credits for all laurelists in the amount of $20 (1st), $15 (2nd), $10 (3rd), and $5 (4th-6th). Additional certificates are issued for best play in the European theater (Axis and Western Allies) and in the Pacific Theater (Japanese and Western Allies).
This is an unusual event which we have held for many years. There is only time for one game. Plaques are awarded by consensus among the GM, assistant GMs and the designer, Bruce Harper.
A five-hour demonstration, with rules explained, of a game turn in A World at War. Both the European and Pacific theaters will be included. Offense, defense, and strategy will be presented and discussed. Warplanner, a program allowing play-by-email using a computer screen version of the map and counters, will also be demonstrated in Dogwood Forum with the aid of a projector.