Lodging and Travel Information
WBC Event Previews
WBC Event Reports
Awards
Teams
Open Gaming
WBC Juniors Program
WBC Auction and Auction Store
vendors
vendors
Volunteer at WBC
Volunteer at WBC


 

 

 

Union Pacific (UNP)

HMWG BEGINNERS WELCOME:
You may play if you have read the rules, played previously, or participated in a scheduled demonstration. The GM will be available for one hour in Exhibit Annex to teach the game. Be on time. The GM will remain for only 15 minutes if no one is present.

Demo: First Sunday @ 9 - Exhibit Annex Table 4

Heat 1: First Sunday @ 10 - Chestnut
Heat 2: First Sunday @ 12 - Chestnut
Heat 3: First Sunday @ 14 - Chestnut
Semifinal/Final: First Sunday @ 16 – Chestnut



 

Steve Shambeda: GM (2nd Year)


Email GM

 

 

 

 

Links:

BGG Link AREA consimworld Laurels

 

   

Tournament Format
This is a three-round Swiss to reduce the field to the top 16 players. These
16 players will play a semifinal round. The highest scoring players from each semifinal table will advance to the final Table.

Play is limited to 4-player games with 3-players used as needed. Each heat consists of a game with 75 minute time limits played.

Tournament Scoring
4 player games
- 1st 5 points
- 2nd 4 points
- 3rd 3 points
- 4th zero
3 player games
- 1st 4 points
- 2nd 3 points
- 3rd zero

Any ties will have the appropriate points split between places. (2 gamers tying for first in a game will each score 4 tournament points)

After the three heats the top 16 point scores advance to the semifinals.

Tiebreakers to build a top semifinal:
- Most Games won
- Total score from all individual games played (only those involved in the
tiebreaker)
- Highest Single score in 1 game (only those involved with the tiebreaker)
- High die roll

Money is hidden.
Special Tournament Rules
1. Optional Dividend card distribution with German 2nd edition modification of six non-dividend cards at the bottom of the deck. Here is a more detailed look at how the draw pile is built from the bottom to the top (or vice versa since it\'s the same). The \"remaining deck\" is defined as all the stock cards minus the players\' starting hands and minus the 30 cards which will be used as buffers:

6 cards
1/4 of the \"remaining deck\" plus one dividend card shuffled into it
6 cards
1/4 of the \"remaining deck\" plus one dividend card shuffled into it
6 cards
1/4 of the \"remaining deck\" plus one dividend card shuffled into it
6 cards
1/4 of the \"remaining deck\" plus one dividend card shuffled into it
6 cards

2. To take a Union Pacific stock, you must discard face down a stock from your hand. This stock is removed from the game and may not be examined by anyone. This trade is in addition to drawing a normal stock during your turn (German 2nd Edition rule). If you are investing shares from your hand, you may not trade for a UP Stock.

3. You are allowed to trade a UP Stock "face down" for a UP Stock.

4. Each player starts with five normal stock instead of four. (German 2nd
Edition rule)

Late Arrivals, Didn't Bring a Copy and Long Games
If you arrive after groups have been assigned, you may be forced to play in a group with your friends. Once all group assignments are complete, no latecomers will be accepted for that particular heat.

I will not be making 5-player games just because we're short on games. If we don't have enough games, the latest arriving people without games will not get to play. Bringing games is paramount to the success of this event.

Each round will be limited to 75 minutes from when the last group is organized. A 15-minute warning will be called. At the end of 75 minutes, the round in progress will be completed and then any dividend cards remaining will be resolved.

 
 
View Icon Key