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Terra Mystica (T_M)

HMWG BEGINNERS WELCOME:
You may play if you have read the rules, played previously, or participated in a scheduled demonstration. The GM will be available for one hour in Exhibit Annex to teach the game. Be on time. The GM will remain for only 15 minutes if no one is present.

Demo: Tuesday @ 18 – Exhibit Annex Table 3

Heat 1: Tuesday @ 20 - Ballroom
Heat 2: Wednesday @ 13 - Ballroom
Semifinal: Thursday @ 9 - Laurel
Final: Friday @ 13 - Laurel

 

Hank Griffin: GM (1st Year)




 

 

 

 

Links:

BGG LinkLaurels

 

   

In the land of Terra Mystica dwell 14 different peoples in seven landscapes, and each group is bound to its own home environment, so to develop and grow, they must terraform neighboring landscapes into their home environments in competition with the other groups.

Terra Mystica is a game with very little luck that rewards strategic planning. Each player governs one of the 14 groups. With subtlety and craft, the player must attempt to rule as great an area as possible and to develop that group's skills. There are also four religious cults in which you can progress. To do all that, each group has special skills and abilities.

There will be two heats that will use the base game rules, plus the Fire & Ice turn order board, if it is available and all players agree to use it. As many games as possible will be 4-players, but there may be some 3-player games if necessary.

16 players will advance to the semifinal. Semifinalists will be selected on the following:
1) Most Wins
2) Most 2nd place finishes
3) Most 3rd place finishes
4) Highest game score
5) Die Roll

If fewer than 16 finalists and alternates appear for the semifinals, then semifinals will be seated as follows:

2-4 players: Semifinals will be skipped and final will commence immediately

5 players: The top seeded player will earn a bye and the remaining four players will play a semifinal game, with the top three advancing to the final

6-8 players: Two games with 3- or 4-players, winners and runners-up advance

9-11 players: Three games with 3- or 4-players, winners and best runner-up advance

12-16 players = Four games with 3- or 4-players, winners advance

The four top seeded players in the semifinal will be seated at different tables. All other seating will be random.

The following expansion elements may be used in semifinal games if available and all players agree to include them:

Fire & Ice turn order
2015 Essen promo tile set or 4 city tile set and/or shipping bonus tile.
Fire & Ice factions

The final will use Fire & Ice turn order and 2015 Essen promo tile set and may include Fire & Ice factions if all players agree to include them.

If a game does not complete by 5 minutes before end of the scheduled time slot the game will be stopped and final scoring applied to the board state at that time.

 

 

 
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