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Republic of Rome (ROR)

You may play if you have read the rules, played previously, or participated in a scheduled demonstration. The GM will be available for one hour in Exhibit Annex to teach the game. Be on time. The GM will remain for only 15 minutes if no one is present.

Demo: Wednesday @ 9 – Exhibit Annex Table 5

Heat 1: Wednesday @ 10 - Rathskeller
Heat 2: Thursday @ 18 – Rathskeller
Final: Friday @ 18 – Rathskeller


Frank McNally : GM (3rd Year)

Email GM






BGG Link AREA consimworldLaurels



hic manebimus optime!

Republic of Rome has been a sponsored game, been restored to the WBC for the last three years despite being a strong but failed contestant in trial voting. We hope to continue to build its following and perhaps climb the cursus honorum and return to the Century. Last year we saw a number of new and returning players and continue to focus on helping new Senators find their way.

This is one of the finest “experience games” combining both a rich theme as well as solid competitive game with a cooperative element. Where else can you bring a proud nation to the brink of destruction to advance your own glory, plus experience the occasional yell of "die swine!"? New players are very welcome and we hope to give a good introduction in the demonstration. Though the rules seem complex (all the lovely Roman theme), the core of the game is fairly straight-forward and the details can be gained quickly from veteran players who need your help to keep Rome alive.

Heats will use Early and Middle Republic Scenarios. The Early Scenario will be modified to start with a Fleet Defeated marker on the First Punic War. The default scenario for the first heat will be Early and Middle for the Second. If all players at the table agree, the alternative scenario may be used. An effort will be made to seat players by preferred scenario. Though Middle Republic is the default scenario, Early Republic play for heats is encouraged, this should be played using the Fleet Defeated variant which modifies the scenario by starting with a Fleet Defeated marker on the first Punic War.

The final will use the Late Republic Scenario unless all players agree to an alternate scenario.

We will be using the Valley Games version, with the version 1.04 living rules (http://boardgamegeek.com/filepage/53063/living-rules-v1-04).

The AH version may be used only if all players agree. Optional rules 2.01 (Pontifex Maximus) and 2.04 (Legionary Disbandment and Recall) will be used.

Rule 1.04.3 (Public Agreements) will not be enforced (in this GM's opinion it often causes more problems than it solves. Caveat emptor!)

Special Rules:
The variable end timing formalized in the VG rule-set creates uncertainty in the length of a game. To keep games within the allotted time frame we have found that reducing the deck such that fewer cards remain before the end game card is effective. Your GM will announce such reductions with 2.5 hours and 1.5 hours remaining in scheduled time.

While the game can win (i.e. Rome falls) in the preliminary rounds, WBC requires that each tournament have a winner. If Rome falls in the final then the game will be decided by total faction influence at game end. If two factions are tied then whichever player had the higher ranking method of advancement to the final will win.

Tie breakers for advancement to the Final:
- Single win, consul for Life
- Single win, march on Rome
- Single win, most influence in first heat entered
- Single win, most influence
- Single win, average of place in all heats entered
- Runner-up, highest percentage of the winner's influence, best game
- Runner-up, average place in all heats entered.

Additional Prizes:
Roman themed items similar to past years (prior consul buttons and roman coins)

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