Demo: Wednesday @ 20 – Exhibit Annex Table 4
Heat 1: Wednesday @ 22 - Festival
Heat 2: Wednesday @ 23 – Festival
Heat 3: Friday @ 16 – Seasons 1
Heat 4: Friday @ 17 – Seasons 1
Semifinal/Final: Friday @ 18 – Chestnut
San Juan in Space …
Explore, Develop, Settle, Trade, Consume, or Produce? Which do you need the most? Which of our former colonies will be most successful at settling the galaxy, now that jump drive exists? Who will discover the secrets of the mysteriously vanished Alien Overlords? Your goal: build the most prosperous and powerful space empire!
Players build galactic civilizations by game cards that represent worlds or technical and social developments. Each round consists of one or more of five possible phases. In each round, each player secretly and simultaneously chooses one of seven different action cards and then reveals it. Only the selected phases occur. For these phases, every player performs the phase's action, while the selecting players also get a bonus privilege for the action chosen.
Beginner Level Event:
The development of this game came from efforts to turn Puerto Rico into a card game. So, if you are familiar with San Juan, the card game that developed from Puerto Rico you will already know how Race for the Galaxy works. If you are not familiar with San Juan, attend the demo to see how easy this game is to play, and then dive in to join the likes of players who have logged literally hundreds of plays.
Bring a Copy of the Game:
While every effort will be made to accommodate every entrant, only those bringing a copy of the game are guaranteed entrance into this event. Upon checking in for a heat, please indicate to the GM if you have also brought any of the Expansions.
Multiple Entry Heats:
Race for the Galaxy is a quick game. For this reason we have made a schedule to accommodate more efficient use of your time. There will be four heats, but they will be paired in 2-hour time blocks in which players can play, at their option, up to two preliminary qualifying games in each session. Entrants may enter any or both heats, playing as many as four games. In each heat, players will be randomly assigned to tables for the first game and then reassigned for the second game option (exception: during heats, do not play at a table with a family member, hometown friend, or Team Tournament mate). In essence, each two-hour block is the equivalent of two separate heats for WBC purposes. Players may drop out after the first game without being committed to a second and new players late for the first game may join in time for the second game. Game winners may continue to play in subsequent games and heats (this will not affect their eligibility for subsequent rounds, but multiple wins will increase their chances of advancing). Two preliminary wins has historically been enough to quality for the semis in this event, but of course, we make no guarantees that will be sufficient this year.
Expansions. In the first and second heat, the default version is the Basic Game. In the third and fourth heats, the default version is the Gathering Storm. In the semifinal and final rounds, Rebel vs. Imperium and The Gathering Storm expansions will be the default version.
Note: No Takeovers will be allowed when using Expansions. During the heats, if all players agree, they can use other versions, but if any player objects they must use the defaults. The semifinal and final rounds will not allow any deviation from the standard.
We will try for 4-player games whenever possible, but circumstances may dictate some 3-player or 5-player games. Starting home planets and initial hands will be dealt randomly for the Basic Game.
Most actions can and should be performed simultaneously to expedite the game. However, actions will be performed in order of starting home planets when the remaining card supply will require a reshuffle, or when a game end could be triggered by a Settle/Develop or by running out of VP chips in a Consume phase.
Players should pass their card payments to another player, or visibly fan cards out for all to see before discarding.