Demo: Wednesday @ 16 - Exhibit Annex T3
Heat 1: Wednesday @ 17 – Alpine
Heat 2: Thursday @ 17 – Alpine
Heat 3: Friday @ 19 – Alpine
Semifinal/Final: Saturday @ 9 – Alpine
You don't have to be an expert player to join in the fun. Join us for the Demo to learn how to play. Tournament special rules will be provided at each game table. The ideal number of players at each table will be 4 with the potential of 5 in the elimination rounds depending on the number of qualifiers.
There are three heats; you can play in as many as you like. The top 16 or 25 (depending on size of the field) first-round players (typically, that's everyone who wins at least one game in the first round, plus enough alternates to fill the 4th (or 5th) table) advance to the semifinals. All semifinal winners advance to the final.
Win any heat and you will mostly likely advance to the semifinal. If the standard sets of tiebreakers do not break the tie then these are the GM Specified tie breakers.
• 1st tie breaker: Highest ranking in 1st round heats (1st place worth 3, 2nd place worth 2, 3rd place worth 1, and 4th place worth 0
• 2nd tie breaker: Highest net worth (cash & RR property) from the heats.
The number of players per game and the number advancing to the semifinal and final will be determined by the total number of players attending the heats. Check the Alternate list on the event kiosk to determine your chances of advancing as an Alternate. If 16 or less winners show up for semifinals, only 16 semifinalists will be taken and four winners will advance to final. If more than 16 winners show up, 25 will advance to semifinals and five winners will advance to final. If a semifinal winner chooses not to advance, the alternate for the Final will come from the best runner-up in the semifinals.
We will primarily be using copies of Boxcars (with corrected payoff charts) but if anyone brings a copy of Rail Baron that will be allowed to be used also with consent of all players. Boxcars will be the default version. We will employ four rule variants, as follows:
#1) ride your own RRs for free. Do NOT pay the customary $1,000 if you use your own RRs but not the bank's. Riding the bank's RRs for any portion of a trip costs the usual $1,000 (this is not a variant in Boxcars)
#2) The "Roll-and-move-immediately" courtesy rule will not be enforced.
#3) Roll for Region and pick unique home city (again not a variant in Boxcars)
#4) If a game is called due to not finishing on time, the ranking of the players will be based on net worth (cash plus value of properties excluding value of trains).