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Mr. Madison’s War (MMW)

BEGINNERS WELCOME:
You may play if you have read the rules, played previously, or participated in a scheduled demonstration. The GM will be available for one hour in Exhibit Annex to teach the game. Be on time. The GM will remain for only 15 minutes if no one is present.

Demo: Tuesday @ 17 – Exhibit Annex Table 1

Mulligan: Tuesday @ 18 – First Tracks Poolside
Round 1/5: Wednesday @ 9 – First Tracks Poolside


 

Dave Stiffler : GM (4th Year)


Email GM


 

 

 

 

Links:

BGG Link AREA consimworld Laurels

 

   

205 Years Later, the War Continues

Join us as the event enters its 5th year in the Century as we fight the War of 1812, 205 years after the war began.

This year we'll be playing the full campaign game in all rounds, including the Mulligan round and also play one game from each round on our 6'x4' "Big Board" version of the game.

Mulligan Round: Those who play and win in the Mulligan round get a pass through to Round 2. If you lose in the Mulligan round you can still enter Round 1 of the tournament with a clean slate.

Seeding: Seeding in the Mulligan Round and Round 1 will be by current AREA ratings. Players with no AREA rating will be seeded randomly after all AREA rated players. In following rounds, players with the same record will be paired together first and pairing the same players twice will be avoided if possible.

Side Selection: In all games if players cannot mutually agree on sides then each player will roll a die, with the highest die roll getting choice of side. If the die roll is tied, continue rolling until someone wins.

Byes: If there are an odd number of players, the most recent past champion will get the bye. If the most recent champion has already had a bye, the top AREA rated player gets the bye. Otherwise, the bye will be determined randomly. No player can receive more than one bye in the tournament. A bye cannot be declined in order to preserve the option for a bye later. Byes will be treated as a win for tournament purposes.

Duration: Time Limits will be strictly enforced. Games in progress when time expires will be adjudicated by the GM and AGMs (The GM and AGMs will not adjudicate their own games).

Rules Clarification: In all games rule 17.2 (British win games that end in a tie) and rule 17.3 (Instant Victory) are in effect.

Additional Prizes: An antique print of The Battle of Chippewa, a MMW mounted map and at least four book prizes (titles TBD). GMT will provide merchandise credit to the three plaque winners.


 
 
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