Lodging and Travel Information
WBC Event Previews
WBC Event Reports
Awards
Teams
Open Gaming
WBC Juniors Program
WBC Auction and Auction Store
vendors
vendors
Volunteer at WBC
Volunteer at WBC


 

 

 

memoir '44 (M44)

BEGINNERS WELCOME:
You may play if you have read the rules, played previously, or participated in a scheduled demonstration. The GM will be available for one hour in Exhibit Annex to teach the game. Be on time. The GM will remain for only 15 minutes if no one is present.

Demonstration: Thursday 20 @ Exhibit Annex Table 4

Mulligan: Thursday @ 21 - Festival
Round 1/6: Friday @ 9 - Festival


 

Sam Edelston : GM (8th Year)


Email GM


 

 

 

 

Links:

BGG Link AREA consimworld Laurels

 

   

UNCONVENTIONAL WARFARE

Have you seen the latest expansion? Japanese vs Soviets – certainly not your usual matchup – slugging it out through the spring and summer of 1939 in the wilds of Mongolia. Six lively battles where units can use Forests and Hills for protection. We’ll top it off in the Final with – for the first time in the history of this tournament – a Breakthrough scenario.

• Mulligan & Round 1: The Khalkhin Gol Spark**
• Round 2: The Halha River Shelling
• Round 3: Attack on the Soviet Outpost**
• Round 4: Down in the Dumps**
• Round 5: Kawatama Bridge**
• Round 6: Bain Tsagan Heights (Breakthrough)

** Starred scenarios will be played to 6 medals, even though they’re normally only played to 5. Also, for “Down in the Dumps,” instead of the Sudden Death rule, we will play that hex as a Turn-Start Permanent Medal objective.

As always, any special rules for a scenario will be taught at the beginning of the round, and help sheets will be available. That includes Breakthrough rules, if either Finalist wants it. (The Breakthrough map is twice as deep as normal, and has a few special rules that enhance play on a board that size.)

Special prize: The winner of this tournament earns the right to compete in the online 2017 Champions Trophy tournament.

For news about this year’s five multi-player Overlord battles, see below.

RESOURCES

Updates on tournament details will be at https://www.daysofwonder.com/en/event/edit/?id=1693 and on the discussion thread at https://www.daysofwonder.com/en/msg/?goto=354495 .

Information about the “Battles of Khalkhin Gol” Battle map expansion is available at https://www.daysofwonder.com/memoir44/en/maps-and-boards/khalkhin-gol/

TOURNAMENT FORMAT

The schedule for Memoir '44 will be the same as last year. The format will be six rounds, Single Elimination with a Mulligan Round. On Thursday evening - after a Demo with instructors for new players and for experienced players who want to brush-up on special units and rules. Then, we will play the Mulligan Round. Winners in the Mulligan Round are excused from Round 1 the next day, and can rejoin the event in Round 2 at 11 AM Friday. Losers from the Mulligan Round can rejoin the event fresh in Round 1 at 9 AM Friday. The tournament will then run continuously for the rest of the day.

In each round, competitors will play two games against each other: One from each side. Best total medal count for the two games wins the match. In the case of a tie, the player who inflicts the most casualties on his opponent wins. In Rounds 3 and later, matches won, cumulative wins, and cumulative medals will serve as additional tiebreakers, if necessary. The last tiebreaker for all rounds will be a number drawn at random by the player upon registering for the tournament. Players who bring games being rewarded with higher tiebreak numbers. Please bring your game!

All you’ll need for the tournament is the basic Memoir set. However, (A) if you have an expansion that includes Road hexes, please bring it, though paper roads and spare badges will be available for players who need them. And (B) though you can use the units from the base game, the actual battles were fought between the Soviets and Japanese, so you’ll earn extra admiration if you use units from the Eastern Front and Pacific expansions.

Shortfalls and overages:

• The ideal number of players for Round 4 is eight. If we have nine surviving players, an eliminator will play against the extra competitor. If we have seven, the highest-ranked available loser from the previous round (based on our tiebreak formula) will be invited back.
• The ideal number of players for Round 5 is four. If we have five surviving players, an eliminator will play against the extra competitor. If we have three, the highest-ranked available loser from the previous round will be invited back.
• For the Final, if three players are still with us, the two with the best records (based on the tiebreaking rules) will advance to the Final, and the other will automatically be awarded third place. If only one winner is available for the Final, then the highest ranked available loser from the previous round will be invited back.
• A resurrected player will not be paired against the opponent who eliminated him in the previous round, unless the player was resurrected to compete in the Final.

FIVE MULTI-PLAYER OVERLORD GAMES

We’ve scheduled five multi-player games this year. "Overlord" games are the source of many of the greatest Memoir stories. Players of all levels are welcome.

• Thursday 2 PM: Tigers in the Snow, a basic Overlord featuring German Tiger tanks.
• Friday 11 PM: Tetsu No Ame, a Pacific scenario for experienced players, definitely worth staying up late for. Composed by LooneyLlama.
• Saturday 10 AM: Cape Torokina Landings, a unique Pacific amphibious assault in the Solomon Islands, from the Khalkhin Gol expansion.
• Saturday 2 PM: Into the Valley of Death, a desert battle between the Americans and Germans, composed by LooneyLlama.
• Saturday 8 PM: The Khalkhin Gol Encirclement, from the new expansion.

** If an interesting, new scenario is published, the GM reserves the right to make one substitution. Any change will be announced in advance at http://www.daysofwonder.com/en/event/details/?id=1693

Memoir 44, like its cousins from other eras (Battle Cry, BattleLore, Commands & Colors: Ancients, Commands & Colors: Napoleonics, Samurai Battles, and The Great War), combines a strong element of strategy with just the right amount of luck from cards and dice. A typical battle can be fought in under an hour, including setup time. Now in its 14th year of distribution, new expansions and scenarios continue to keep it a vibrant and growing game. About 400 official scenarios have been published, along with more than 4,000 player-created scenarios. Many of these so-called “Scenarios from the Front” are excellent. Also, Memoir 44 Online gives players a ready source of opponents most times of the day or night. There are online Memoir tournaments year-round. A wealth of information about the game is available at www.Memoir44.com


 
 
View Icon Key