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Ivanhoe (IVH)

HMW BEGINNERS WELCOME:
You may play if you have read the rules, played previously, or participated in a scheduled demonstration. The GM will be available for one hour in Exhibit Annex to teach the game. Be on time. The GM will remain for only 15 minutes if no one is present.

Demo: Tuesday @ 15 – Exhibit Annex T7

Heat 1: Tuesday @ 23 - Ballroom
Heat 2: Wednesday @ 21 – Ballroom
Heat 3: Thursday @ 23 – Ballroom
Semifinal/Final: Friday @ 22 - Wintergreen


 

Ashley Kilroy : GM (2nd Year)


Email GM


 

 

 

 

Links:

BGG Link AREA consimworldLaurels

 

   

Hear ye, Hear ye, come one, come all to a tournament for all ages. Please join us for a fun filled evening the whole family can enjoy together. It seems like only yesterday that a young damsel achieved the impossible ... putting her elders to shame by winning four tournaments at WBC ... a grand slam. This is one of the games that made it possible - and, ironically, you can win four tournaments in the game itself.

This year Ivanhoe will have three separate evening heats starting at party time with the semifinals and final starting Friday at 2200. The classification will be B (Beginners welcomed) with the teaching demo on Tuesday night. The rules for the tournament play will be straight out of the box. The controversial house rule that whomever drew the purple chip went first and kept the chip will be dropped. Any game reaching 90-minutes will be adjudicated at that point except for the Final round.

GUIDELINES FOR ADVANCEMENT
Advancement is based on a points system. Standings will be based on total cumulative points earned over three heats. Each heat will hold the potential for 10 points earned. Points possible in each heat will be earned as follows:
1 point earned for game played
1 point earned for each chip earned during play
5 point max on a win
Additional 3 points for a win in your first heat
1 point earned if a PURPLE chip was in your possession at game end.
1 point earned if that Purple chip was your first chip earned.

The WBC standardized HMW/G tiebreakers will determine who is invited to the elimination rounds.

ADVANCEMENT TIEBREAKERS: In Multiple Entry, Single Elimination events for multi-player games, players possibly qualify for Single Elimination play in the second round by winning any of up to three preliminary Heats. Occasionally, players may advance without winning a heat as alternates. Players can enter one or more Heats without limit. All events for most multi-player games consist of three rounds; an opening Round consisting of two to four Preliminary Heats, a semifinal and a Final. The semifinal round will advance a pre-determined optimum number of players to fill the second round; in this case, 25 players for 5-player games. If insufficient players that have advanced appear for the semifinals, the scheduled semifinal will instead become the Final.
Heats: Most Wins (HMW/G) - Standard tiebreakers used to trim the field or identify alternates to complete the field, as listed below in the following order:
1. Most Wins (e.g., total in all heats entered);
2. Win in first Heat entered;
3. Win in second Heat entered;
4. Win in third Heat Entered;
5. Most purple chips earned cumulatively through Round 1/ Purple Chip as first chip earned
6. High dice roll.

Additional Prizes: GMT provides merchandise credits to the top three players.


 
 
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