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Innovation (IOV)

1234 BEGINNERS WELCOME:
You may play if you have read the rules, played previously, or participated in a scheduled demonstration. The GM will be available for one hour in Exhibit Annex to teach the game. Be on time. The GM will remain for only 15 minutes if no one is present.

Demonstration: Monday 12 @ Exhibit Annex Table 4

Mulligan: First Sunday @ 16 - Laurel
Round 1/5: Monday @ 14 - Laurel


 

Robb Effinger : GM (4th Year)


GM Email

 

 

 

 

Links:

BGG Link AREALaurels

 

   

Innovation is the history of Civilization, from prehistory to the present day, in a 45-minute card game. As you advance through the ten decks of cards, from Prehistory to the Information Age, your abilities become more and more powerful. But each ability requires one of the six technologies, and if your opponent is as powerful as you in the relevant technology, he will share the ability when you use it. Abilities let you increase your score, which lets you gain achievements. Gain six achievements, or have the high score when the present day is reached, and you win. Should you progress towards the modern age, strengthen your technologies, or just try to score rapidly, and gain six achievements before your opponent's superior abilities destroy your score? Any of these strategies can succeed with the right cards, but you will need to figure out how to make the right strategic plan for your current situation, and be flexible as circumstances change.

Expansions will not be used, except possibly in the final round, and only if both finalists agree.

We will be playing 2-player games, in a knockout format. Win your game in the Mulligan Round and skip Round 1 and start in Round 2. Lose in the Mulligan Round and come back for another try in Round 1.

For clarity, please announce what action you are taking, and read the card aloud as you take the action.

Please bring your copy of the game! Bringing a copy of a game gets you a preference in assigning byes (see below). You may face a late start or be unable to play if you do not bring a copy.

If an 11 is drawn, then the winner is: Highest score.
If score is tied, most achievements
If achievements are tied too, the player who draws the 11 wins

If the player's actions reach an infinite loop, then the game will be decided by coin flip, unless it is the final, in which case the players will restart the game.

In the event of an odd number of players entering a round, an attempt will be made to find an eliminator, with preference given to those who have advanced to higher rounds (in this year, or last). If we cannot find an eliminator, we will use WBC's standard policy for issuing byes (last year's champion, followed by previous year’s champions, followed by who brought a copy of the game). A preferred bye cannot be declined only to be claimed in a later round.

If there is a dispute over which version of the game is to be used, players may insist on using a non-deluxe version, if there are sufficient copies (there are some changes in some of the card texts). For non-deluxe editions, players can also insist upon using the Asmadi edition as opposed to the Iello one, provided there are sufficient copies. (These differences are mostly cosmetic). In 2018, we may switch to preferring the Deluxe version, if sufficient copies are available.

Additional Prizes - Asmadi games often donates a copy of Flowerfall for the winner. I have not confirmed if they will be doing the same this year. It may also depend on whether the Innovation Deluxe kickstarter set is out, and if we can convince them to donate one of those instead :).

 

 
 
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