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Enemy in sight (EIS)

HWO BEGINNERS WELCOME:
You may play if you have read the rules, played previously, or participated in a scheduled demonstration. The GM will be available for one hour in Exhibit Annex to teach the game. Be on time. The GM will remain for only 15 minutes if no one is present.

Demo: Monday @ 13 – Exhibit Annex Table 2

Heat 1: Monday @ 14 - Evergreen
Heat 2: Thursday @ 21 - Evergreen
Heat 3: Saturday @ 14 - Ballroom
Final: Sunday @ 9 - Evergreen

 

Matt Evinger : GM (5th Year)


Email GM


 

 

 

 

Links:

BGG Link AREA consimworldLaurels

 

   

We will continue the three-heat, winners only advance (HWO) format as before. Each heat will be a 3-hand limit allowing more games to go to 100 points. If the 100-point limit has not been reached, the third hand will be started if 30 minutes or more remains. The time limit will be strictly enforced, and any delaying tactics will be considered during adjudication to the detriment of the foot draggers.

If points are tied, tie breakers will be:
1. Most ships taken (sunk + prizes)
2. Most Prizes
3. Die roll.

Only the winners of a heat advance to the final. Every heat winner of a game may advance. No limit is put on the number of winners that can be accommodated. No substitution with runners-up will be allowed. The final will include all heat winners who appear. It will play to 100 points regardless of the number of hands. All players in the final will participate until the end or until they remove themselves. So no more musical chairs of recent vintage wherein the lowest scoring player is excused at the end of every hand. The final may therefore be a long affair if many qualifiers contest the title. Because of this and due to travel commitments of many players, there will no longer be a qualifying heat on Sunday.


 
 
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