Lodging and Travel Information
WBC Event Previews
WBC Event Reports
Awards
Teams
Open Gaming
WBC Juniors Program
WBC Auction and Auction Store
vendors
vendors
Volunteer at WBC
Volunteer at WBC


 

 

 

Dominion (DOM)

HMWG BEGINNERS WELCOME:
You may play if you have read the rules, played previously, or participated in a scheduled demonstration. The GM will be available for one hour in Exhibit Annex to teach the game. Be on time. The GM will remain for only 15 minutes if no one is present.

Demo: First Sunday @ 15 – Exhibit Annex T5

Heat 1: First Sunday @ 18 – Seasons 5
Heat 2: First Sunday @ 19 – Seasons 5
Heat 3: First Sunday @ 20 – Seasons 5
Semifinal/Final: Monday @ 12 - Chestnut


 

Duncan McGregor: GM (2nd Year)


Email GM


 

 

 

 

Links:

BGG Link AREA consimworldLaurels

 

 

Dominion is the granddaddy of deck building games. Starting with a basic deck, players acquire new and better cards, expanding their options for future turns. Eventually they acquire victory cards, which slow their progress, but are the only things that matter in the end. Each game is different from those that came before, with only a small portion of Dominion's cards being present in any game.

Heats in this year's tournament will be played true to the spirit of the game: randomly! Players owning copies can bring whatever expansions they have. When the round begins, 14 randomizers will be dealt out. Each player, in Turn Order, will veto one of these cards; the remaining ten will be the Kingdom cards used for that game.

Buying out all of the Provinces or any three supply piles will end the game that turn. The player with the most victory points wins. If tied, the player who has taken less turns wins. If still tied, in a heat game, both players will be considered winners. In elimination games, the player with the later starting Turn Order will be the winner.

Winning two or more heats most likely will earn a spot in the semifinals. Players with one win, using the tiebreakers below, will be included to fill up to four even tables.

Tiebreakers for playoff advancement:
Most Wins
Best margin of victory (over second place)
Best non-win finish (by percentage of winning score)
High dice roll

 
 
View Icon Key