Demo: Wednesday @ 11 – Exhibit Annex T1
Heat 1: Wednesday @ 13 – Seasons 1
Heat 2: Friday @ 20 – Seasons 1
Heat 3: Saturday @ 11 – Seasons 1
Semifinal/Final: Saturday @ 13 – Laurel
Concordia is a Rio Grande Game from designer Mac Gerdts. The BGG description is: "Two thousand years ago, the Roman Empire ruled the lands around the
Mediterranean Sea. With peace at the borders, harmony inside the provinces, uniform law, and a common currency, the economy thrived and gave rise to mighty Roman dynasties as they expanded throughout the numerous cities. Guide one of these dynasties and send colonists to the remote realms of the Empire; develop your trade network; and appease the ancient gods for their favor - all to gain the chance to emerge victorious!"
Concordia is a peaceful strategy game of economic development in Roman times for 2-5 players aged 13 and up. Instead of looking to the luck of dice or cards, players must rely on their strategic abilities. Be sure to watch your rivals to determine which goals they are pursuing and where you can outpace them! In the game, colonists are sent out from Rome to settle down in cities which produce bricks, food, tools, wine, and cloth. Each player starts with an identical set of playing cards and acquires more cards during the game.
These cards serve two purposes:
* They allow a player to choose actions during the game.
* They are worth victory points (VPs) at the end of the game.
Concordia is a strategy game which requires advance planning and consideration of your opponent's moves. Every game is different, not only because of the sequence of new cards on sale but also due to the modular layout of cities. (One side of the game board shows the entire Roman Empire with 30 cities for 3-5 players, while the other shows Roman Italy with 25 cities for 2-4 players.) When all cards have been sold or a player has built in 15 cities, the game ends. The player with the most Victory Points from the Roman gods (Vesta, Jupiter, Saturnus, Mercurius, Mars, and Minerva) wins the game.
Heat setup will aim for 4-player tables with the possibility of some 3- or 5-player games required by the number of entrants.
The semifinal will consist of four 4-player tables. Alternates will be used only if necessary to fill the field to 16, 12, 8 or 4. If sufficient alternates are not available to fill to the next multiple of four within 15 minutes, the lowest ranked qualifiers will be eliminated until the field is reduced to the appropriate multiple of four.
If this results in 12 players, there will be three 4-player semifinal games with the best runner-up (by percentage of the winner's score) advancing as well. If this results in eight players, there will be two 4-player semifinal games with both runners-up advancing to the Final. If this results in four players, there will be no semifinal and the event will immediately move to the Final.
Heats: Most Wins with GM-specified tiebreakers (HMWG)
I will be using Andy Latto's excellent Google Docs spreadsheet in order to calculate scoring per the following formulae:
1st: 1000 points plus (your score/second place score)
2nd: 100 points plus 10 * (your score/winner's score)
3rd: 10 points plus 10 * (your score/winner's score)
4th: 1 point plus 10 * (your score/winner's score)
Additional prizes (based on 4+ player games):
* Mercator Maximus - the player who achieved the highest score.
* Mercator Optimus - the player who had the best 1st over 2nd score ratio.
* Pyrrhic Victor - the player who won with the lowest score.
Plaques will be provided by the GM for the 'Mercator Maximus', 'Mercator Optimus', and 'Pyrrhic Victor' winners.