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Combat Commander (CBC)
BEGINNERS WELCOME:
You may play if you have read the rules, played previously, or participated in a scheduled demonstration. The GM will be available for one hour in Exhibit Annex to teach the game. Be on time. The GM will remain for only 15 minutes if no one is present.

Demo: Tuesday @ 20 – Exhibit Annex T5

Round 1/6: Wednesday @ 9+ – First Tracks Slopeside

 

 

Bryan Collars : GM (7th Year)

GM Email:

 

 

Links:

BGG Link AREA consimworldLaurels

 

   

Sir, the troops await your Orders…
So you think you've got what it takes to be a leader of men. The Combat Commander tournament will give you the opportunity to display your leadership qualities. This year the tourney will experience the climatic conclusion of the world conflict as competitors will command their troops in battle situations in 1944-45. We will continue the multi-year tournament within the tournament. At the conclusion of this year’s tournament we will crown the highest ranked competitor from the preceding five years with the “The Leader of Men” Plaque. The CBC tournament will feature scenarios from the European Theater for the year 1944-45. You are in command and the troops await your Orders.

The Swiss Elimination format continues this year. There will be four qualifying Swiss rounds (play in as many or few as you wish, but the less you play, the less your chances to advance) that will advance four players to semifinal Single Elimination play.

Starting with the first round, each match will give players a scenario to play. There will be a different scenario for use in each game of the first round. The scenarios for this year's event are a mix of custom designed and previously published scenarios. This year's event will require the use of CC:E and CC:Med. Any additional components used in the tournament not included in CC:E and CC:Med will be provided by the GM. Tourney participants are encouraged (but not required) to bring other CBC components (i.e. CC:Pacific, CC:Resistance or Battlepacks).
The tiebreakers for advancement will be as follows:
1) Each tied player will be awarded advancement points for their winning games based upon the following formula:
Won as attacker-2pts
Win in a Recon scenario-1.5pts
Won as defender-1pt
Margin of Victory:
1-3VPs: 1 pt
4-7VPs: 2 pts
8-12VPs: 3 pts
13+VPs: 4 pts
Surrender Victory - 3 pts (No Margin of Victory points are awarded with a Surrender victory)

The four players with the highest advancement points will advance to the Single Elimination semifinal Round.

2) If players remain tied after the calculation of advancement points a coin flip will be used to determine player finishing order.

Additional Prizes:
Both 1st and 2nd place finishers will receive an unspecified prize from the GM.

 
 
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