Demo: Monday @ 21 – Exhibit Annex T3
Heat 1: Monday @ 22 – Seasons 5
Heat 2: Wednesday @ 14 – Seasons 5
Heat 3: Friday @ 14 – Seasons 5
Quarterfinal/Semifinal/Final: Saturday @ 21 – Seasons 5
Carcassonne is a tile-placement game featuring the southern French city of Carcassonne. Carcassonne is famous for its unique Roman and medieval fortifications. Players develop the area around Carcassonne by drawing tiles and deploying their followers on roads, in cities, in cloisters and in fields. The skills and strategies (and a little bit of luck) of the players determine who is victorious. Carcassonne is considered one of the gateway games that opens the world of board games to many new players and has spawned many sequels and imitators.
Farm scoring (current Rio Grande Rules): Three points for each city adjacent to a farm for the player(s) with the majority of farmers in the field.
Carcassonne will use a similar tiebreaker system as last year. The only change is that we are no longer awarding a bonus point to participants who bring a copy of the game that is used in the tournament. The bonus point was awarded to all players whose game was used in a heat as an incentive for players to bring their games so we could have mostly 4-player games - reducing the need for 5-player games. The avoidance of 5-player games should be its own reward, so the bonus point will not be awarded in 2017.
Carcassonne will follow the Heats: Most Wins with GM-specified Tiebreakers method of advancement. The tiebreakers add a point system to the standard set of tiebreakers and are listed below:
1. Most Wins (e.g., total in all heats entered)
2. Tournament Points
a. In a 4-player game, tournament points are distributed as follows:
i. 1st place 9 points
ii. 2nd place 5 points
iii. 3rd place 2 points
iv. 4th place 1 point
b. In a 5-player game, tournament points are distributed as follows:
i. 1st place 10 points
ii. 2nd place 6 points
iii. 3rd place 3 points
iv. 4th place 2 points
v. 5th place 1 point
3. Win in 1st heat entered
4. Win in 2nd heat entered
5. High dice roll
The qualifying heats throughout the week will use 4- or 5-player games. All qualifying heat winners will advance to the quarterfinals. Top performers in the preliminary heats will earn a "bye" in the quarterfinals and they will advance directly to the 16-player semifinal. Playing in more heats increases a participant's ability to qualify directly for the semifinals.
The tournament will use the base set of tiles (no expansions).
The GM will also provide fun character meeples for the four finalists to use. Carcassonne has three plaques available for four finalists, so this year, our 4th-place finisher will not go home empty-handed—being awarded the character meeples they use in the Final.