Demo: Tuesday @ 17 – Exhibit Annex T3
Mulligan: Tuesday @ 18 – Maple
Round 1/5: Wednesday @ 9+ – Maple
Breakout: Normandy returns with new life. Back in print and with a new two-time defending champion, it's time to learn this classic or take another swim in the shark tank. We will keep the recent format of a Tuesday night Mulligan round followed by single elimination rounds on Wednesday and Thursday to name a winner.
Assistant GMs: Mark Gutfreund, Kevin Wojtaszczyk
Game: The standard one-week game of Breakout: Normandy. The L2 version will be played. The Avalon Hill map and counters can be used, but L2 rules will apply. Players with the Avalon Hill version of the game can find the L2 changes in the game forum at Boardgamegeek and Consimworld. The GM will provide hard copies of the L2 edition changes. No optional rules will be used.
Class B format. Beginners welcome! Read the rules or attend the demo, and get this classic into your "played" pile. In the mulligan and first rounds, the field will be seeded and beginners will be matched with players who are able to keep the game moving.
Format: Single Elimination with a Mulligan round. Each round will last four hours 45 minutes with a 15 minute break between Rounds.
GM Play: The GM and Assistant GMs may participate in the tournament as active players and are eligible to play in all rounds and compete for awards and prizes just as any other player. The GM and Assistant GMs will not be allowed to issue rulings on questions or rule interpretations for matches in which they are personally involved.
Player Record Sheet: Each player will be given an individual Player Record Sheet at the start of each round. It is the player's responsibility to complete the Record Sheet accurately and completely and turn it in to the GM at the end of the round.
AREA: All games will be AREA rated and the GM will submit all game results for AREA ratings. This will include withdrawals, concessions, and adjudications.
Withdrawal: Should you wish to withdraw from the tournament, or any given round, at any time, for any reason, please contact the GM as soon as possible. Notify him of your intentions and turn in your individual Player Record Sheet.
Late Entry: Registration and entry to this event will remain open. Players arriving late for the start of any given round may have to forego playing in that round.
Matching: After the mulligan round, players will be divided into two pools. Teammates and regular opponents will be separated into opposite pools, in a best effort measure to have them face off in the latest possible round. The GM will ensure that the pools feature players of approximately equal skill, as measured by laurels and AREA ratings. All rounds will be by random draw with the exception that you won't be matched against a player you've already played in the mulligan round until the Final.
Byes: GM will assign a player eliminator when possible. When a player eliminator is not available, byes will be awarded to prior event champions, starting with the most recent champion.
Side Determination: Choice of sides for each match will be determined by player preference. Players will record their preferred side secretly, then simultaneously reveal their choice. If the players both prefer the same side, they will randomly determine the first bidder, then bid extra Reserve Supply Points to the other side for the right to play their preferred side. Zero is a legal bid. The bid will proceed, auction style, until one player accepts the bid to play the non-preferred side.
Tiebreakers for ranking: Player that wins final round takes 1st place. Loser to 1st player in Final takes 2nd place. 3rd player lost to 1st in semifinal round, 4th lost to 2nd in semifinal round. 5th lost to 1st in round 3. 6th lost to 2nd in round 3.
Time Limit: All games must be concluded 15 minutes before the scheduled start of the next round to allow for recording of results and seeding for the next round. The GM will observe games in play, using a clock if necessary, and will warn the slower player in games where one player is using significantly more time than the other player. The GM will only issue a speed of play warning based on direct observation of the game or by the mutual agreement of the players. If the game does not finish on time, the player receiving the warning will take the loss and the game will not be
adjudicated based on board position. If you feel your opponent is playing at a pace that will not allow completion of the match, contact the GM immediately. By mutual agreement, players may use chess clocks and enforce a forfeit if a player's time expires. If you find you are playing slowly, putting yourself on an informal clock has been found to help speed a person's play. (The GM uses this informal timing method to ensure he plays fast, to avoid the embarrassment of the GM's own game running long.) The GM will provide a clock if you would like to use one. Players will never be
required to use clocks. The GM reserves the right to disqualify a player for deliberate slow play.
Adjudication Procedure: If there is no speed warning, a game that fails to complete on time will be adjudicated. A panel consisting of the GM and two Assistant GMs will adjudicate the game. Their deliberation will be secret, and their decision will be final. The GM and Assistant GMs are not permitted to adjudicate their own matches. If the match involves the GM or an Assistant GM, the GM will appoint members to complete an adjudication panel of three.
Mistakes and Illegal moves: A player may not change a move once dice have been thrown or the opponent has declared an action including a Pass. Illegal moves/attacks are valid and stand if the opposing player does not challenge before declaring an action during his own next impulse.
FAQ and Errata: Any L2 Errata will be in effect. The FAQ at the BPA PBEM website will be used for game rulings.