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Through the Ages (AGE)

HMWG BEGINNERS WELCOME:
You may play if you have read the rules, played previously, or participated in a scheduled demonstration. The GM will be available for one hour in Exhibit Annex to teach the game. Be on time. The GM will remain for only 15 minutes if no one is present.

Heat 1: First Sunday @ 12 – Ballroom
Heat 2: First Sunday @ 18 – Ballroom
Heat 3: Monday @ 10 – Ballroom
Semifinal: Monday @ 17 – Chestnut
Final: Tuesday @ 10– Chestnut

 

Randy Buehler: GM (6th Year)

2011-12 Caesar

Email GM

 

 

 

 

Links:

BGG Link BGG Link AREA consimworldLaurels

 

   

Through the Ages is one of the most highly ranked and respected civ-building games of all time, and this tournament is one of the most prestigious events of WBC.

Tournament Rules
AGE will be run as a tournament with three heats. For the heats, the default will be 3-player games where possible. The Top 16 players will advance to four 4-player semifinals (whose winners then crew a 4-player final). If less than 16 winners appear for the semifinals (or if total tournament attendance drops dramatically) then the GM will adjust the semifinal format so that 50% or less of the field advances and so that only as many non-winners advance as are necessary to complete even tables of 3- or 4-players.

Rules for Advancement
Tiebreakers for advancement to the semifinals are as follows:
1. Most Wins
2. Second best heat placement
3. Percentage of the winning score in second best game
4. Win in first Heat entered
5. Margin of victory in wins
6. Brought a copy of the game
7. Coin flip
(In recent years it has usually taken a heat win plus a 2nd place finish to secure a spot in the semifinals.)

New Edition
The new edition of the game, published in late 2015 as "Through The Ages: A New Story of Civilization," includes quite a few changes to the rules (some large and some small). We will ask players which version of the game they prefer when they initially enter and then do our best (assuming people bring sufficient copies of both games) to allow as many players as possible to play their preferred version of the game in both the heats and also the semifinals. The final will use whichever version was preferred at the start of the tournament by a majority of the finalists (if it's a 2-2 tie we will use the new version). For whatever its worth, the GM does not agree with every individual change, but he does think the new version is, on balance, a meaningful upgrade. Last year approximately 2/3rds of players preferred the new version.

Miscellaneous Clarifications
If the score is tied at the end of a heat, both players get credit for the higher position finish. If this happens in the semis or final then it is not possible to share the victory so the player who went later in the initial Turn Order wins the tiebreaker and gets credited with the higher finish.

If you are randomly paired against the same person in two different heats, you may request a new table.

In the semifinals, triple heat winners will be seeded as evenly as possible among the tables. (If there are no triple winners then double winners will be seeded evenly instead.)

Note that the AGE honorable withdrawal rule trumps the normal WBC prohibition against leaving a multi-player game before it ends (though keep in mind that the new version does not allow for honorable withdrawals during Age IV).

 
 
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