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Thurn and Taxis (T&T)

HWO BEGINNERS WELCOME:
You may play if you have read the rules, played previously, or participated in a scheduled demonstration. The GM will be available for one hour in Exhibit Annex to teach the game. Be on time. The GM will remain for only 15 minutes if no one is present.

Demonstrations: Monday 22 & Tuesday 17 @ Exhibit Annex Table 3

Heat 1: Monday @ 23 - Seasons 1-5
Heat 2: Tuesday @ 18 - Seasons 3-5
Heat 3: Thursday @ 11 - Seasons 1-3
Quarterfinal/Semifinal/Final: Friday @ 9 - Seasons 1-2

 

Andrew Latto: GM (8th Year)

2008 Consul


Email GM
508-369-4170

 

 

 

 

Links:

BGG Link AREALaurels

 

   

2006 Game of the Year
Designer: Andreas and Karen Seyfarth. Manuafactered by Rio Grande / Hans im Gluck
Number of players: 3-4

In 1490, Kaiser Maximilian I awarded Franz von Taxis the contract to deliver mail between the Kaiser residences in Innsbruck and Brussels. He did such a good job, that postal services in the country continue to be connected with the name Thurn and Taxis. With the introduction of postal carriages in the middle of the 17th century, members of the family were raised to Count status and given the hereditary title of Postmaster General. The game begins at this point in history.

In Thurn and Taxis, the 2006 German Game of the Year, you attempt to emulate the achievements of this family and build a successful postal network. Thurn and Taxis is a game of building routes, and racing to expand your carriage and establish routes to every city in a region before your opponents do the same. A game of route planning and logistics management with simple rules, but surprising depth of strategy.

Tournament Format
The tournament will have three preliminary heats. You may play in any or all. All games will be the original Thurn and Taxis (Brown box) on the original map. We will play 4-player games where possible, though each heat may have to include some 3-player games when multiples of four are unobtainable. We will bid Victory Points, in half-point increments, for Turn Order in the elimination rounds. All those with at least one win will qualify for the quarterfinals. Those with the best records will receive byes to the semifinals. Depending on number of quarterfinal entrants, there will be 9, 12, or 16 (most likely) semifinalists.

Tiebreakers for determining byes will be Heats: Most Wins with GM-specified Tiebreakers (HMWG).

Rank top scorers according to the following formula:

Win: 1000 points plus (your score/second place score)
Second place, 4-player game: 100 points plus 10 * (your score/winning score)
Second place, 3-player game: 50 points plus 10 * (your score/winning score)

Additional Prizes: The GM will provide the winner with a copy of the Thomas Pynchon novel, "The Crying of Lot 49,” in which the real (sort of) Thurn & Taxis plays a pivotal role.


 
 
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