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Republic of Rome (ROR)

You may play if you have read the rules, played previously, or participated in a scheduled demonstration. The GM will be available for one hour in Exhibit Annex to teach the game. Be on time. The GM will remain for only 15 minutes if no one is present.

Demonstration: Wednesday @ 13 - Exhibit Annex Table 8

Heat 1: Wednesday @ 14 - Evergreen
Heat 2: Thursday @ 18 - Evergreen
Final: Friday @ 18 - Evergreen


Frank McNally : GM (2nd Year)

Email GM






BGG Link AREA consimworldLaurels



hic manebimus optime!

Republic of Rome has been a sponsored game for the past two years and has introduced this classic to a number of new players as well as allowed some old timers to return to the Forum. This is one of the finest experience games combining both a rich theme as well as solid competitive game with a cooperative element. Where else can you bring a proud nation to the brink of destruction to advance your own glory? New players are very welcome and we hope to give a good introduction in the demonstration. Though the rules seem complex (all the lovely Roman theme), the core of the game is fairly straight forward and the details can be learned quickly from veteran players.

Scenarios: Heat games will be played with the Middle Republic scenario as default unless all players at the table agree to substitute the Early or Late Republic in its place. Though Middle Republic is the default scenario, Early Republic play for heats is encouraged, this should be played using the Fleet Defeated variant which modifies the scenario by starting with a Fleet Defeated marker on the first Punic War. The Final will use the Late Republic Scenario unless all players agree to alternate scenario.

Rules: We will be using the Valley Games version, with the version 1.04 living rules (http://boardgamegeek.com/filepage/53063/living-rules-v1-04). The AH version may be used only if all players agree. Optional rules 2.01 (Pontifex Maximus) and 2.04 (Legionary Disbandment and Recall) will be used. Rule 1.04.3 (Public Agreements) will not be enforced (in my opinion it often causes more problems than it solves. Caveat emptor!) While the game can win (i.e., Rome falls) in the preliminary rounds, WBC requires that each tournament have a winner. If Rome falls in the Final then the game will be decided by total faction influence at game end. If two factions are tied then whichever player had the higher ranking method of advancement to the Final will win.

Tie breakers for advancement to the Final:
Single win, march on Rome
Single win, consul for Life
Single win, most influence in first heat entered
Single win, most influence
Single win, average of place in all heats entered
Runner-up, highest percentage of the winner's influence
Runner-up, average place in all heats entered.

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