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Mr. Madison’s War (MMW)

BEGINNERS WELCOME:
You may play if you have read the rules, played previously, or participated in a scheduled demonstration. The GM will be available for one hour in Exhibit Annex to teach the game. Be on time. The GM will remain for only 15 minutes if no one is present.

Demonstration: Tuesday 17 @ Exhibit Annex Table 4

Mulligan: Tuesday @ 18 - Ski Lodge First Tracks Poolside
Round 1/5: Wednesday @ 9 - Ski Lodge First Tracks Poolside


 

Dave Stiffler : GM (3rd Year)


Email GM


 

 

 

 

Links:

BGG Link AREA consimworld Laurels

 

   

The War Continues!

The War of 1812, that is. This year we will again be playing the full campaign game in all rounds and one random pairing will play on the "Big Board Game" version.

Mulligan Round: Those who play and win in the Mulligan round get a pass through to Round 2. If you lose in the Mulligan round you can still enter Round 1 of the tournament with a clean slate.

Seeding: Seeding in the Mulligan Round and Round 1 will be by current AREA ratings. Players with no AREA rating will be seeded randomly after all AREA rated players. In rounds 2-4 players with the same record will be paired together first and pairing the same players twice will be avoided if possible.

Bids For Sides: In all rounds if players cannot agree on sides to play, a bidding process will be used. Bids will be for the number of VPs forfeited to your opponent to play the side of your choice (bids of zero VPs are allowable). VPs forfeited to your opponent are added immediately at game start. Players will reveal their bids simultaneously and if tied re-bid up to three times. If bids are still tied after three attempts, sides will be determined by high die roll (keep rolling until there is no tie).

Byes: If there are an odd number of players, the most recent past champion will get the bye. If the most recent champion has already had a bye, the top AREA rated player gets the bye. Otherwise, the bye will be determined randomly. No player can receive more than one bye in the tournament. Byes will be treated as a win for tournament purposes.

Duration: Time Limits will be strictly enforced. Games in progress when time expires will be adjudicated by the GM and AGMs (The GM and AGMs will not adjudicate their own games).

Rules Clarification: In all games rule 17.2 (British win games that end in a tie) and rule 17.3 (Instant Victory) are in effect.

Additional Prizes: The two finalists will receive a mounted map for Mr. Madison's War and book prizes for second through sixth place (titles TBD). GMT will provide merchandise credit to the three plaque winners.


 
 
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