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Ingenious (ING)

You may play if you have read the rules, played previously, or participated in a scheduled demonstration. The GM will be available for one hour in Exhibit Annex to teach the game. Be on time. The GM will remain for only 15 minutes if no one is present.

Demonstration: Tuesday 21 @ Exhibit Annex Table 6

Heat 1: Tuesday @ 22 - Seasons 3-5
Heat 2: Wednesday @ 13 - Seasons 3-5
Heat 3: Thursday @ 22 - Seasons 3-5
Semifinal/Final: Friday @ 21 - Seasons 1


Yoni Weiss : GM (1st Year)






BGG Link Laurels



Join in the fun with this gem from Reiner Knizia! Place two-sided tiles and match the colors to score points. It may look simple, but layers and layers of strategy exist just below the surface. Play for a chance to earn laurels in just a few hours from start to Final.

Ingenious is an abstract tile placement game. Players put double-sided tiles with one color on each side onto the hexagonal board, scoring points in six different colors for rows of matching colors, so they must carefully optimize their plays so as not to be shut out of any color. Blocking other players is a key aspect of the game, forcing players to continuously watch for opportunities to block opponents while not being blocked themselves.

Limitless tile combinations make Ingenious incredibly replayable. The simple yet clever gameplay ensures short, tense games. One of the finest German abstracts in existence, Ingenious works very well in tournament play. In this tournament, 4-player games will be the default. 3-player games will be used only when necessary. There will be no 2-player games. The GM will play only as an eliminator if necessitated by attendance. In any game involving the GM, two designated assistant GMs will adjudicate if need be. Each round is scheduled for one hour; the GM will adjudicate games that have not finished at the end of the hour.

16 players will advance from three heats to the elimination rounds (semifinal and Final). The Final will start as soon as possible after the completion of the semifinal; both elimination rounds should finish in two hours. The tournament is structured to encourage players to play in multiple heats; there is no penalty for playing in more heats. With only 16 players, a fraction of the field, able to advance to the elimination rounds, participation in more than one heat is likely necessary to secure a spot in the semifinals. The GM will post a list of qualifiers and alternates for the elimination rounds shortly after the conclusion of the third heat. In the past, alternates have usually been needed, so make sure to check the kiosk and appear for the elimination rounds even if you do not place in the top 16.

Every year there is a shortage of games. Only players who bring a copy of the game will be guaranteed a spot in a given heat. In the past, the GM has had to turn away players without games, particularly later in the week, so make sure to bring a copy. (And if you do not own a copy, go buy one; you will no't regret it!)

Criteria for Advancement:
1. Most wins.
2. Most runner-up finishes.
3. Highest combined percentage of winning score (if runner-up) or runner-up score (if winner) in top two heat finishes.
4. Die roll.

RULES NOTE: This year, the tournament will use the rule given in some editions that the game immediately ends if one player achieves a perfect game (i.e. reaches 18 - an Ingenious in all six colors).

Feel free to email the GM with any and all questions.

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