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Carcassonne (CAR)
You may play if you have read the rules, played previously, or participated in a scheduled demonstration. The GM will be available for one hour in Exhibit Annex to teach the game. Be on time. The GM will remain for only 15 minutes if no one is present.

Demonstration: Wednesday @ 13- Exhibit Annex Table 2

Heat 1: Monday @ 22 - Seasons 1-5
Heat 2: Wednesday @ 14 - Seasons 3-5
Heat 3: Friday @ 9 - Seasons 3-5
Heat 4: Saturday @ 11 - Seasons 1-4
Semifinal/Final: Saturday @ 22 - Seasons 5


Jennifer Visocnik : GM (4th Year)

GM Email:






BGG Link AREALaurels



Carcassonne is a tile-placement game featuring the southern French city of Carcassonne. Carcassonne is famous for its unique Roman and medieval fortifications. Players develop the area around Carcassonne by drawing tiles and deploying their followers on roads, in cities, in cloisters and in fields. The skills and strategies (and a little bit of luck) of the players determine who is victorious. Carcassonne is considered one of the gateway games that opens the world of boardgames to many new players and has spawned many sequels and imitators.

Farm Scoring (current Rio Grande Rules): Three points for each city adjacent to a farm for the player(s) with the majority of farmers in the field.

Carcassonne will use the same tiebreaker system as last year. Carcassonne will follow the Heats: Most Wins with GM-specified Tiebreakers method of advancement. The tiebreakers add a point system to the standard set of tiebreakers and are listed below:
1. Most Wins (e.g., total in all heats entered)
2. Tournament Points
a. In a 4-player game, tournament points are distributed as follows:
i. 1st place 9 points
ii. 2nd place 5 points
iii. 3rd place 2 points
iv. 4th place 1 point
b. In a 5-player game, tournament points are distributed as follows:
i. 1st place 10 points
ii. 2nd place 6 points
iii. 3rd place 3 points
iv. 4th place 2 points
v. 5th place 1 point
c. In addition to the points above, participants who bring a copy of the game that is used will also receive one bonus point
3. Win in 1st heat entered
4. Win in 2nd heat entered
5. Win in 3rd heat entered
6. High dice roll

The qualifying heats throughout the week will use 4- or 5-player games. The top 16 players from the four qualifying heats will advance to the semifinals. Last year, nearly all the qualifying semifinalists had 2+ wins each. Playing in more heats increases a participant's ability to qualify for the semifinals.

The tournament will use the base set of tiles (no expansions).

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