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Britannia (BRI)
You may play if you have read the rules, played previously, or participated in a scheduled demonstration. The GM will be available for one hour in Exhibit Annex to teach the game. Be on time. The GM will remain for only 15 minutes if no one is present.

Demonstration: Tuesday @ 18 - Exhibit Annex Table 8

Heat 1: Tuesday @ 19 - Hemlock
Heat 2: Wednesday @ 12 - Alpine
Heat 3: Thursday @ 13 - Hemlock
Semifinal: Friday @ 15 - Evergreen
Final: Saturday @ 19 - Evergreen



James Jordan: GM (18th Year)
2009 GM of the Year
2003 Sportsman of the Year

GM Email:




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Look back into the mists of time … the southern coast of England looms above a dreary channel. Rising from the mist, Roman legions march steadily ashore to sweep across England. Inexorably they cross the countryside, building their forts everywhere. For a time, an uneasy peace is enforced over the land. When civil wars call the legions home, they leave the verdant fields of Britain open to the Saxon, Angle and Jute invaders. Only the Romano-British stand for the old rule...and their dreams of kingdom are swept away by the fresh blood of the invaders. Complacency settles over the middle kingdoms. The Welsh entertain ideas of ruling York, and the Picts and Scots squabble in the north. But the Angles and Saxons settle into parrying for predominance so that each might take the title of Bretwalda and farming is the prevailing occupation.

Then the storms begin again! The Danes and the Norsemen strike into long settled territory and the struggle for dominance flares once more. Again, new invaders come to call at the shores of England, this time the Normans, Dubliners and Norwegians. The endgame isn't settled until the last ruler commands his armies.

Four people control the fate of England, but only one will stand at the end to Rule Britannia! The top 16 winners in the heats advance to the semifinals. You need only play in one heat, but may play in as many as you wish.

ADVANCEMENT TIEBREAKERS: In Multiple Entry, Single Elimination events for multi-player games, players possibly qualify for Single Elimination play in the second round by winning any of up to four preliminary Heats. Occasionally, players may advance without winning a heat. Players can enter one or more Heats without limit. All events for most multi-player games consist of three rounds; an opening Round consisting of two to four Preliminary Heats, a semifinal and a Final. The semifinal round will advance a predesignated optimum number of players to fill the second round; i.e., 25 players for a 5-player game, 16 players for a 4-player game, etc. but in all cases will advance no more than half of all players participating in the Preliminaries. If insufficient players advance to warrant a semifinal round, the scheduled semifinal will become the Final.

Heats: Single Win (HSW) Tiebreakers -
Standard tiebreakers used to trim the field or identify alternates to complete the field, as listed below in the following order:
1 Win in first Heat entered;
2 Most Wins (e.g., total in all heats entered);
3 Win in second Heat entered;
4 Win in third Heat entered;
5 Win in fourth Heat entered;
6 GM specific tiebreaker, highest runners-up, determined by runners-up's percentage of the winning score;
7 Average finish in all heats entered (e.g., a 2nd and two 3rds = 2.67 and beats two 2nds and two 4ths = 3); and
8 High dice roll.

Additional Prizes: Britannia themed books or movies. This year, probably items picked up in Scotland or London. And, of course, engraving of the winning name on the Britannia sword.

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