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Battle Cry (BCY)
Experienced players only. 
Rules will not be explained. Neither GMs nor players will teach the game to beginners during the event. GMs are encouraged to remind players about the Event Class to discourage anyone who ignored the printed warnings, especially in multi-player games. This is a courtesy to players who come to the event prepared to play without instruction and will greatly speed play.

Heat 1: First Sunday @ 11 - Ski Lodge First Tracks Center
Heat 2: Saturday @ 9 - Ski Lodge First Tracks Center
Round 2/5: Saturday @ 13 - Ski Lodge First Tracks Center



Pete Stein: GM (2nd Year)

GM Email:




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The first round will consist of two heats of three preliminary games with players matched by their records in swiss fashion. Play in either or both heats. Those with two or more wins in either heat will advance to Round 2 for single elimination play starting at 1PM

The battles will be:

1st round First Sunday - Williamsburg
1st round Saturday - Chickamauga

2nd round - Second Bull Run
3rd round (if needed) - Second Bull Run
Semifinals - Prairie Grove
Final - First Bull Run

All can be found in the second edition (150th Civil War anniversary) rule book.

Each match will consist of a single game. While the GM selected what he feels are balanced scenarios, some may feel differently about certain scenarios. If both players want to play the same side, the following bidding procedure will be used. (This is new.) Both players will roll all the battle dice. The player who rolls the most cross-sabers will bid first; if the number of cross-sabers is tied, re-roll until there is not a tie. What you are bidding is the victory banners you will give your opponent so that you can play the desired side. Zero is a valid bid. When a player does not want to raise the bid, the bidding is over and that player takes the other side and is given the number of victory banners bid.

There will be a time limit of one hour per game. Games not finished in one hour will be subject to adjudication.

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