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7 Wonders (7WS)
You may play if you have read the rules, played previously, or participated in a scheduled demonstration. The GM will be available for one hour in Exhibit Annex to teach the game. Be on time. The GM will remain for only 15 minutes if no one is present.

Demo: First Saturday @ 16 - Exhibit Annex Table 3

Heat 1: First Saturday @ 10 - Ballroom
Heat 2: First Saturday @ 18 - Ballroom
Heat 3: First Sunday @ 9 - Ballroom
Quarterfinal/Semifinal: First Sunday @ 12 - Wintergreen
Final: Monday @ 11 - Wintergreen



Philip Shea : GM (1st Year)

GM Email:




BGG LinkAREALaurels



Note: All players who own a copy of 7 Wonders are strongly encouraged to bring it as most games will be 4-player.

7 Wonders lasts three ages. In each age, players receive seven cards from a particular deck, choose one of those cards, then pass the remainder to an adjacent player, as in Fairy Tale or a Magic: the Gathering booster draft. Players reveal their cards simultaneously, paying resources if needed or collecting resources or interacting with other players in various ways. (Players have individual boards with special powers on which to organize their cards, and the boards are double-sided as in Bauza's Ghost Stories.) Each player then chooses another card from the deck they were passed, and the process repeats until players have six cards in play from that age. After three ages, the game ends.

In essence, 7 Wonders is a card development game along the lines of Race for the Galaxy or Dominion. Some cards have immediate effects, while others provide bonuses or upgrades later in the game. Some cards provide discounts on future purchases. Some provide military strength to overpower your neighbors and others give nothing but victory points. Unlike Magic or Fairy Tale, however, each card is played immediately after being drafted, so you'll know which cards your neighbor is receiving and how his choices might affect what you've already built. Cards are passed left-right-left over the three ages, so you need to keep an eye on the neighbors in both directions.

The first round will consist of three preliminary games used to advance 64
players to the next round. Players may play in as many heats as they wish; only their best heat performance will be used to determine advancement. Each player will earn
advancement points depending on their place in each game. After the Preliminary Round games, the 64 players with the most advancement points will advance to
Round 2, with score percentages used to break ties. All games will be 4-player games where possible to provide for slightly faster, more strategic play. All play in subsequent rounds will consist of two games per round.

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