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7 Wonders Duel (7WD)
You may play if you have read the rules, played previously, or participated in a scheduled demonstration. The GM will be available for one hour in Exhibit Annex to teach the game. Be on time. The GM will remain for only 15 minutes if no one is present.

Demo: First Sunday @ 17 - Exhibit Annex Table 4

Round 1/7: First Sunday @ 18 - Ski Lodge Foggy Goggle Center



Andrew Drummond: GM (1st Year)

GM Email:




BGG Link



This is the 2-player sequel to one of WBC's most hotly contested tournaments!

7 Wonders: Duel is a fast paced, but devilishly cutthroat 2-player version of the popular multiplayer game. Cards are arrayed in a MahJong style layout to be chosen in each age by two players as they try to build up resources in order to buy coveted military and technology cards while also considering building out their wonders.

Please attend any of the demo sessions or contact the GM if you need to learn the game or if you have a rules question.

Please bring a copy of the game if you have one! This is a new game that may have very few available copies and we want everyone to get a chance to play.

Tournament will be in a Swiss-Elimination format as follows below (keeping in mind the limit for participants may be available copies of the game):

Initially each player will play four rounds in a swiss-style bracket (players will constantly be grouped against opponents of similar records). At the conclusion of the Swiss rounds, the top eight* players will advance to quarterfinals with single elimination continuing until there is a winner.

Ties in the Swiss rounds will be broken by:

1. Number of wins through science or military
2. Total score in games without a science/military win
3. Number of wins through military
4. Highest score in an individual game
5. Head to head record
6. Highest Die roll

* If there are fewer than 16 players, the top four will advance directly to the semifinals

If there are an odd number of players for any of the swiss rounds, or if a player does not show for an elimination round, the GM or AGM may play as an eliminator.

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